Fair warning: this article spoils the ending to Starflight, although it doesn’t spoil the things you need to know to get there. Starflight, one of the grandest and most expansive games of the 1980s, was born in the cramped confines of a racquetball court. Rod McConnell, a businessman who had been kicking around Silicon Valley […]
from Planet Interactive Fiction http://ift.tt/1FSNYxn
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from Planet Interactive Fiction http://ift.tt/1FSNYxn
via IFTTT
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