Activision’s unique “computer novel” Portal was born during a lunch-table conversation around the time of Ghostbusters that involved David Crane, the latter game’s designer, and Brad Fregger, his producer for the project. Presaging a million academic debates still to come, they were discussing the fraught relationship between interactivity and story. Crane argued that it wasn’t […]
from Planet Interactive Fiction http://ift.tt/1zzzpJU
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from Planet Interactive Fiction http://ift.tt/1zzzpJU
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