Tuesday, December 9, 2014

Gamefic: Using a Dictionary Database to Build a Smarter Parser

One major challenge in parser-based adventure games is avoiding guess-the-word problems. Players can get frustrated when they attempt to push, activate, or turn on a button, only to discover that the game expected them to press it. Developers typically have to rely on extensive testing and their own meticulousness to make the parser as comprehensive as possible. Right now I'm experimenting with a more automated solution: querying a dictionary database for synonyms of implemented verbs. The game can use this data to make sensible recommendations for unrecognized commands. Read More





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