Monday, February 9, 2015

Sibyl Moon Games: Writing Graceful Parser NPCs


“NPC implementation is crazy difficult, and hard, hard work; most games deal with it by elision and sleight-of-hand, with the need to avoid direct character interaction often shaping a game’s core premise.” – Sam Kabo Ashwell, Best NPCs 2013


IF authors have been struggling with NPC implementation for … Keep reading







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