I’ve written a couple of blog posts (1, 2) about particular design decisions for Aspel, a multiplayer game I wrote for Andrew Plotkin’s Seltani platform. Those posts were mostly about how I structured puzzles and information around having multiple characters, … Continue reading →
from Planet Interactive Fiction http://ift.tt/1HGFVE0
via IFTTT
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.