You could make a solid argument that it’s more challenging to write good interactive fiction than good literary fiction. In a gamebook, say, all of the requirements of high-quality literature must be present – such as plot, pacing, character; those old chestnuts. And yet you have to work within a very specific form, one that […]
from Lloyd of Gamebooks http://ift.tt/1Gv97eO
via IFTTT
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.