Thursday, June 25, 2015

The Frankenstein Wars – The Hard Part Is History

You could make a solid argument that it’s more challenging to write good interactive fiction than good literary fiction. In a gamebook, say, all of the requirements of high-quality literature must be present – such as plot, pacing, character; those old chestnuts. And yet you have to work within a very specific form, one that […]

from Lloyd of Gamebooks http://ift.tt/1Gv97eO
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