Monday, September 28, 2015

Sibyl Moon Games: A Procedurally Generated Wilderness (In Text)

Since Ludum Dare, I’ve been fiddling with procedural generation schemes, mostly for things that look like this:

random map

Last night, I posted that image to Twitter, and received this response:

@mossdogmusic *waves cheerily* Where’s my procedurally generated … Keep reading



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