Monday, October 12, 2015

Standard Patterns in Choice-Based Games

Originally posted on These Heterogenous Tasks:
When I was analysing the structures of CYOA works a few years back, I began to recognise some strong recurring design patterns. I came up with some home-brewed terminology, but didn’t ever lay it out in a nice clear way. This is a non-exhaustive look at some of the…

from Lloyd of Gamebooks http://ift.tt/1hBd9MB
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