After the first Ultima and Wizardry games debuted within months of one another in 1981, dizzying formal or technical leaps were few and far between in the realm of the CRPG for the next half-decade. Richard Garriott doggedly expanded on Ultima I‘s decidedly limited scope of possibility with each new iteration of his series, but […]
from Planet Interactive Fiction http://ift.tt/1Y8c917
via IFTTT
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.