By Liz England and Jurie Horneman (Twine; IFDB; play here) You wake up in an unfamiliar spaceship. Something is wrong with the ship’s mainframe and it needs help. Developed for ProcJam 2015, this game features procedurally generated locations and objects, the writing of which nonetheless felt natural. Indeed, the writing is one of the high points of […]
from Planet Interactive Fiction http://ift.tt/1V4Ife5
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