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That's a great in depth post there. It's got me thinking.
To go really crazy, we could adopt something that Tunnels and Trolls do and have special skills in weapons not contribute to being able to hit an opponent. Instead, they contribute to being able to do some manouvere in combat.
Or you could limit all skills to a maximum of 3 points, players start with 6 skills at 1 point plus thier racial skills and skills cost twice as much xp to gain (40xp to go from 0-1, 40xp to go from 1-2 and 60xp to go from 2-3).
Also, crazily, what about maximum skill and magic being 9? Combinng with having 3 points in a skill, the maximum possible attack strength is 12?
To completely mess with the starting system, how about this? Change Magic to Lore. Every knowledge and magic skill rolls from lore. The others roll from skill. Starting stats are skill 4, stamina 8, luck 8, lore 4. You have 7 points to distribute. Max skill 6, max stamina 14, max luck 11, max lore 6. 6 skills with 1 point + racial skills. If you have magic - wizardry, you start with magic points = to 2 x lore + 2 x magic - wizardry.
XP costs stay the same except skills cost double. The maximum skill and lore you can have is 9. Other maximums are normal (stamina 24, luck 12).
This way, attack strength could get to 9 quite quickly (in about 3 adventures), but then stall for a bit as teh character then needs 140xp to go to a skill of 7, then 160 to go to a skill of 8, then 180xp to go to a skill of 9.
Another thing to do is something that Tunnels and Trolls does and I do in my TnT solos is that after normal attack strengths are calculated, the player or their opponent could try some kind a manouvere against their opponent. This could involve anything from flinging sand in their face, attempting to disarm them, kicking them in the nuts, looking for a chink in their armour, backflipping over them to get a better hit, knocking a candlebra into their face (like Bronn vs that knight) etc. These could require a variety of rolls and have a variety of effects but it also lets the players use skills that might not necessarily be used in combat and get some kind of attack strenght bonus against stronger opponents or weaken their armour etc.. One example from mythology is the tale of Siegfried who killed the invincible dragon by filling its mouth with wood so its firey breath set it on fire and burnt the dragon. Stuff like that. If you think about it, this happens ad hoc with some creatures (vampires trying to bite people, heroes having to burn hydra's necks to stop them regrowing etc.) This would not reduce the problem, but it would make combat more interesting and give the underdog a fighting chance.
Statistics: Posted by Slloyd14 — Thu Jun 02, 2016 6:47 pm
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June 2, 2016 at 12:56PM
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