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SkinnyOrc wrote:
I did consider no AS bonus at all from weapon special skills but the problem was I couldn't come up with anything else they can get from them to make it worthwhile putting experience into. I was trying to mess with as little of the existing rules as possible to get the result and that included the weapon skills still having 6 ranks and the XP values not changing. But there's no doubt there's several ways you could fix this.Slloyd14 wrote:we could adopt something that Tunnels and Trolls do and have special skills in weapons not contribute to being able to hit an opponent. Instead, they contribute to being able to do some manouvere in combat.
Maybe the number of points you have in a weapon skill could be distributed in either increasing the damage roll you make with a weapon or reducing the damage roll of the opponent's weapon (so you can split it between attack and defence). YOu have to decide what to do at the beginning of the round. So if you have 2 points in swords, you could put 1 into increasing damage rolls and 1 into decreasing an opponent's damage rolls.
SkinnyOrc wrote:
I think you suggested this in the making combat more interesting thread and I still haven't figured out a mechanic for it! I've allowed this sort of thing before on the fly but I can see it would get used more if it was a combat manoeuvre like fighting defensively is. But if they pick up on something that was described, like the captain of the watch has a breastplate on but no armour below the waist, or there's a candelabra hanging from the ceiling at a useful height, then they should definitely get a bonus to succeeding.Slloyd14 wrote:could try some kind a manouvere against their opponent. This could involve anything from flinging sand in their face, attempting to disarm them, kicking them in the nuts, looking for a chink in their armour, backflipping over them to get a better hit, knocking a candlebra into their face.
One way of doing it in game terms is that the weaponskill bonus is only added for the manouver, but if they lose, then they take more damage? If they win, tehy inflict more damage (equal to a bonus to the damage die equal to the number of points they have in that weapon skill)
Statistics: Posted by Slloyd14 — Fri Jun 03, 2016 6:41 pm
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June 3, 2016 at 12:44PM
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