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SkinnyOrc wrote:
The settings from the different sci-fi gamebooks have their own styles, tech levels, creatures, items, everything! You'd think Stellar Adventures is going to have to be a lot more flexible/generic than AFF.
I don't know what Graham's plans are, but I can think of a few ways to handle this:
1. The GURPS Approach: A discussion of genre tropes, with a few example settings mined from previous work (i.e. gamebooks).
2. The Traveller/Sine Nomine Method: Lots of random tables to generate planets, societies, aliens, and plot hooks.
3. The Far Trek Maneuver: Common space-opera cliches for worlds and aliens, e.g. the One Climate World, the Desert With Foam Rocks World, the Proud Warrior Race, Space Elves, Space Orcs, Space Dwarves, the Talking Animal Aliens, the Alien Princess, the Bumpy Forehead Aliens, the Godlike But Selectively Stupid Alien, The Exaggerated Personality Trait Culture, The Bloody Obvious Aesop Culture. It should also include anti-patterns like The Racist Alien Race, The Conspicuously Absent Gender, the Earthman's Burden, and the Plot-Solving Machine.
Statistics: Posted by fmitchell — Fri Jul 08, 2016 6:12 pm
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July 8, 2016 at 12:34PM
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