Thursday, July 7, 2016

Advanced Fighting Fantasy 2 • Re: Stellar Adventures Kickstarter

Advanced Fighting Fantasy 2 • Re: Stellar Adventures Kickstarter

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I love the Numenera approach. In fact, there could be a tech level of items similar to the Enchantment level. Numenera would be level 3 (powerful 1 use items). Numenera trinkets would be on a par with AFF trinkets (level 2 - nice items with really narrow uses or level 1 even).

I would be hard to make sci fi rules for every setting. This means that they would need rules for modern (rifles etc) all the way up to science fantasy (lightsabres). DnD actually made a few rules for this in their 3rd and 5th edition rule books with stats for grenades, rifles and plasma cannons, so it can be done. I feel that instant death weapons should be avoided, but a plasma cannon could deal 5 damage on the roll of a 1 to 8 damage on the roll of a 7+ for example. Maybe they could be mass combat weapons only, dealing damage to units and buildings so that there is an upper limit to how powerful individual weapons are. If they get too powerful, they become mass combat weapons only (incidentally, what would happen if you cast a mass combat attack spell on an individual?)

I guess that making spaceship combat most compatible with AFF, you could treat spaceships (and mecha and Mad Max cars) as moving buildings with siege weapons on them. Shields are treated as a super hard material, maybe? Just riffing here.

Statistics: Posted by Slloyd14 — Thu Jul 07, 2016 7:37 pm






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July 7, 2016 at 04:16PM

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