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Stu came up with these back in 2011, well before the new edition of Blacksand. But apart from the third (already there) they'd make great additions to the naval sorcery spells. It'd be worth trying to develop them further.Slloyd14 wrote:
Maybe have a spell which summons a ghostly horse that can carry the sorcerer across the waves.
Have a version of the SUS spell which detects reefs, jellyfish and sea monsters under the waves.
A version of the wizard spells breathe and gills.
Have a more advanced version of mending which repairs sails and holes in the hull.
The first might summon a Hippocampus aka. a Seahorse (http://ift.tt/2adt0jQ and http://ift.tt/1p6Ifju).
Statistics: Posted by SkinnyOrc — Fri Jul 22, 2016 9:41 am
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July 22, 2016 at 04:01AM
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