Interactive Fables: Worldsmith devBlog: Exploration, Manipulation and User Interaction
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One of the things I've been discussing/thinking about/panicking about/changing my mind over/designing at great length over the last few months is the issue of 'to link or not to link' - that is, do I provide links embedded in the text to allow a user to click or poke at in order to undertake certain actions. It sounds a small thing. But it isn't. It's a huge part of the user experience. Possibly one of the biggest. A hypertext within a parser game completely changes the dynamic of the
Gamebook blogs
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via Planet Interactive Fiction http://planet-if.com/
July 28, 2016 at 10:23AM
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