Wednesday, August 10, 2016

Advanced Fighting Fantasy 2 • Re: Spells of Titan

Advanced Fighting Fantasy 2 • Re: Spells of Titan

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darksoul wrote:There should be a wizard equivalent of a fireball. "Titan" mentions Nicodemus using well placed fireballs while protecting a village... A fireball doesn't have to be area effect, it could be personal sized.
Yeah I prefer that version of a fireball, it's more interesting than the usual spell artillery version. The Fireball part of your Fire spell fits the bill and the choice of throwing one, two or three balls of fire is a great idea.

The Firebolt spell should cover that idea as well.


I don't remember how it was in the gamebook but in the AFF adventure it's a one use scroll that can also be studied by a Wizard to learn the spell. So they've fitted that one into the AFF rules pretty well.

Ahhhhh! I still havn't picked it up! Ok, that's interesting.


But for sure a lot of the gamebooks gave non-spellcasters spell like abilities in weird ways. It was probably just to make them more interesting but I think like you said you can mostly explain it in AFF terms as magical items with spell like effects. The Scorpion Swamp gems and the pearls fit that. A root is an odd thing to enchant as a magical item but then Wizards are odd. Another possibility is the adventurer had a powerful enchantment on them giving those spell like powers for a while and just activated by the root. A place/item/creature/spellcaster/divine agent could have put that on them without it being noticeable at the time.

As for the wizard in Demons of the Deep could he have been talking about magic items or even cantrips? Or maybe he knew it was an enchantment on the adventurer but wanted to hide it for some reason? On the other hand he might have just been a loony!

The game books played with different mechanics for magic items pretty often. I like to think of the different kinds of magic as different ways of manipulating arcane energy. Which is why I like that there are 3 different kinds of magic system. Writing a list of non-skilled spell casting might be interesting.

Hullalla wrote:
If you think about it, in Scorpion Swamp, everybody can cast spells from magic gems and Wizards are only "special" in the sense that they can create the magic gems.
That's true although the spell gems might be rare items usually. I thought at the time that even if the wizard had their own agenda the spell gems were a bit too easy to come by in that one.[/quote]
The spell Gems in Scorpion Swamp were magic items that were given to others that replicated spells, so anyone could use them. The spell casters in Scorpion swamp didn't need spell gems though. Griswald summoned some powerful things without Gems, and some of the masters of the swamp did some magic without them as well.

Statistics: Posted by darksoul — Wed Aug 10, 2016 8:30 am






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August 10, 2016 at 03:10AM

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