Thursday, August 25, 2016

Advanced Fighting Fantasy 2 • Re: Your thoughts on FF books as AFF adventures

Advanced Fighting Fantasy 2 • Re: Your thoughts on FF books as AFF adventures

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1. Which books would folk recommend as the best suited for this format (Ideally set in Allansia, but others considered if the argument is strong enough)?
Well... there are official conversion of the full Sorcery Campaign and of The Warlock of Firetop Mountain... why not starting from there?
Then there is an amateur conversion of Deathtrap Dungeon that you can only run with the original FF gamebook in your hand: http://ift.tt/2bjOc8L
Said that, I'd start with a campaign of superclassics, that you probably know like the palm of your hand and therefore can manage more easily, like "Stonebridge cycle": Caverns of the Snow Witch - The Forest of Doom - Temple of Terror
Otherwise there are two stand-alone FF gamebooks that are structured extremely similarly to a free-roaming adventure: Island of the Undead and The Keep of the Lich Lord.

2. Does anybody have any general tips for expanding the solo FF experience to accommodate an AFF character, such as employing skills etc.?
Please have a look at the adventures already converted and mentioned above and you'll get quite quickly a fair idea.

3. Thoughts on how best to handle the more "oops your dead, start again" aspect of the solo FF books.
You can apply some STAMINA damage instead of an instant death, or you can use LUCK as a kind of "fate points" and deduct one point of LUCK for each instant death "avoided by a wisker".


My general comment is: relax and make a good faith attempt! You'll see that isn't too difficult at all, it's mostly a matter of practice. If you get stuck, just do your best and you'll see that next time, with more practice, it will be better.

Statistics: Posted by Hullalla — Thu Aug 25, 2016 7:07 pm






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August 25, 2016 at 01:27PM

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