Friday, September 30, 2016

Advanced Fighting Fantasy 2 • Re: Alternative Fumble Table

Advanced Fighting Fantasy 2 • Re: Alternative Fumble Table

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Challenge accepted! :)

I made up a new table for critical hit rolls. Bear in mind that I haven't playtested this table yet. So if you try it, or if you have any suggestions, please let me know!

ALTERNATIVE CRITICAL HIT TABLE

You hit your opponent for normal damage AND gain a random effect.

Roll two dice and read them as a two-digit number between 11 and 66:

11Fast follow-up blow! Roll damage again.
12You also hit an adjacent foe.
13You turn foe’s attack back on himself for normal damage.
14Vicious blow! Your attack does double damage.
15Strike a weak spot. Ignore armor and add +2 to your damage roll.
16Combo hit! Strike your foe again for extra 1d3 damage, then get +1 on your next attack.

21You swing or jump off the scenery (or large foe). +3 to your next attack.
22After hitting your foe, you duck around the scenery and get a free hit on a different foe.
23You send scenery crashing down onto your foe, causing 1d6 damage.
24You use the scenery as cover. -3 to foe’s next attack.
25Drive foe back over a ledge, into the water or a pit, or into the scenery for 1d6 damage.
26Ground/floor gives away beneath foe, dropping them away into whatever lies below.

31Team up! One ally of your choice gets a free hit on their foe.
32Your blow sends your foe reeling. Ally of your choice gets a free hit.
33Over here! You also hit a foe who is fighting an ally.
34Higher ground! You gain a terrain advantage. Add +1 SKILL as long as you stay there.
35Maneuver behind your foe. +3 to your next attack.
36Unexpected aid! An old ally or random monster joins the fight, attacking your foe. (Then runs off after the battle.)

41Your ferocity terrifies your foe, who must test SKILL or flee.
42Coward! The foe furthest away from you drops his weapon and flees, or loses 3 SKILL.
43You duck, and your foe hits nearest other foe (or self) for normal damage.
44Your blow sends your foe crashing back into another foe. Both foes -3 to next attack.
45You drive your foe back. Foe may only defend next round, not attack.
46Knock foe down! Foe has -3 penalty to next attack.

51Foe loses use of special power for this combat. If no power, foe loses weapon (-3 SKILL).
52Break your foe’s weapon! (If magic, it’s instead knocked away.) -3 to foe’s SKILL.
53You seize foe’s weapon and may wield it if you wish. -3 to foe’s SKILL.
54Crippling blow! Reduce foe’s SKILL by 2.
55Foe is stunned! Your next attack automatically hits for +1 damage.
56Foe catches fire! (Probably from a light source.) Foe takes fire damage.

61Precision strike! Foe loses 1 SKILL.
62Lucky strike! Regain 1 LUCK point.
63Adrenaline surge! Regain 1d3 STAMINA.
64You spot foe’s weakness. +2 SKILL vs. this foe until defeated.
65Heroic resolve! Regain 1d3 STAMINA.
66Mortal blow! You do double maximum damage.

Statistics: Posted by Laurence — Fri Sep 30, 2016 6:17 pm






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September 30, 2016 at 12:28PM

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