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Ruffnut wrote:
Bronn wrote:I voted 'no.'
As a player, I feel less invested in my character if survival is assured. As a GM, I like to see my players sweat when faced with tough odds. Risk of death lends choices weight, and far greater impact, if overcome. If anything, I like to increase the peril of Titan, with starting characters having fewer points to spend and experience points few and far between.
Also, it wouldn't feel like FF if random and ignominious death wasn't on the cards. Childhood lessons at Jackson and Livingstone's knee endure.
What if you planned a quest based around a hero and he/she dies at the start?
I don't plan adventures around particular characters. The world exists independently of them, full of conflict, cataclysm and intrigue. Situations will resolve for better or worse without hero involvement. If they do get involved they have a chance of imposing their will upon the world, but it won't be easy. They may fail. They may die. That's the risk, and a big part of the fun.
Statistics: Posted by Bronn — Tue Nov 01, 2016 3:11 pm
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November 1, 2016 at 09:16AM
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