Sunday, November 27, 2016

Advanced Fighting Fantasy 2 • Re: Spellcasting in combat

Advanced Fighting Fantasy 2 • Re: Spellcasting in combat

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I only allow the spellcaster to use the Dodge Skill in addition to the normal SKILL roll in this situations. I think that it gets too overpowered to allow a spellcaster to both use its magic and use its best weapong skill to avoid being hit.

Laurence wrote:
So what happens if we simplify it like this?:
Wizard rolls 2d6+MAGIC vs. goblin rolls 2d6+SKILL.


I already tried this a long time ago and it simply didn't function very well. It becomes frustrating for the wizard in a combat against an oponent of equivalent power of more powerful. I think that the base system works well, simply following the combat order tends to make things work out right. If the spellcaster ever finds itself being the target of attacks the penalties will make it extremely difficult for conjuring spells, as it should be. Some spells can be extremely powerful when used right in combat.

Also, in the Sorcery series most of the time you can only cast spells before entering a combat, and this could be interpreted as the high penalty to cast spells while in melee combat.

Statistics: Posted by dcpchamber — Sun Nov 27, 2016 10:50 pm






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November 27, 2016 at 03:17PM

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