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Everyone's got a different style of game they want, heroes of legend with the world revolving around them to just another band of sell swords in an uncaring world and everything in between. Same with heavily plotted versus total sandbox and everything between those. My experience is the most important thing is the GM and players agree on the style together, it doesn't work if they want different games.
Having said that I agree it could cause problems if the plotting's so rigid the characters aren't allowed to die. Once the players know that the game will lose something. As the Mythbusters say, failure is always an option! But I can't really imagine a plot where the characters are so central you couldn't introduce new ones.
Statistics: Posted by SkinnyOrc — Sun Nov 06, 2016 1:16 am
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November 5, 2016 at 06:32PM
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