Sunday, November 6, 2016

Advanced Fighting Fantasy 2 • Re: Invincible Players

Advanced Fighting Fantasy 2 • Re: Invincible Players

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Bronn wrote:
I don't plan adventures around particular characters. The world exists independently of them, full of conflict, cataclysm and intrigue. Situations will resolve for better or worse without hero involvement. If they do get involved they have a chance of imposing their will upon the world, but it won't be easy. They may fail. They may die. That's the risk, and a big part of the fun.


+1. Very well-put! 8)

If you feel that the RAW is too harsh and deadly for Heroes there are a variety of means to give PCs a chance in the campaign, e.g. resurrection rules (although, in AFF, that is explicitly not an option BtB), healing spells and potions, making death occur -- not at -4 STAMINA -- but at -10, the more generous issuance of additional LUCK points, and so forth.

Another mechanic that I have recently engineered in my houserule document is to allow veteran PCs to insta-kill (after a successful attack roll) opponents with 5 STAMINA points or less (as Orcs, Goblins, Skeletons, inter alia). That way Heroes may have the ability to mow through hordes of low-STAMINA mooks, henchmen, lesser monsters, etc. This was inspired by an old D&D rule where PCs get a number of attacks equal to their level when fighting against 1 hit die or less (termed "man-type") opponents. If a monster encountered has a STAMINA score above 5, like the Zombie (with 6), then the Director just has to drop that stat down a notch to allow the Heroes to cut a swath of destruction through the surrounding mass of undead instead of tediously grinding through attack, damage and damage reduction rolls for each felled opponent.

Statistics: Posted by LordArioch — Sun Nov 06, 2016 12:36 pm






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November 6, 2016 at 04:35AM

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