http://ift.tt/2eLniVy
Dogs can be something of a tough sell. It’s a bit mechanically heavy for storygames – lots of polyhedra, a fairly involved conflict-resolution sequence – but way too handwavy and narrative-oriented for people who prefer their RPGs to be mostly tactical combat. Even … Continue reading →
Gamebook blogs
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via Planet Interactive Fiction http://planet-if.com/
November 11, 2016 at 03:19PM
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