Showing posts with label 2015 at 03:00AM. Show all posts
Showing posts with label 2015 at 03:00AM. Show all posts

Tuesday, December 22, 2015

Renga in Blue: Castle: Starving for Progress

Well, I’ve made progress, but the hunger timer is so tight that gameplay feels like an IF version of Paranoia where I send out clone after clone to die, each time using knowledge from the last clone to get a little further. My suspicions from my last post were correct: I just needed to move […]


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Wednesday, December 16, 2015

Renga in Blue: Adventure II: Sewer Maze

I posted long ago about what I thought was a general instant-death: d YOU ARE IN AN INCLINED SHAFT WHICH STEEPENS AT THIS POINT. THE WALLS ARE COVERED IN A THIN LAYER OF SLIME MAKING IT VERY SLIPPERY. BELOW YOU THE SHAFT IS FILLED WITH DARK WATER WHICH SURGES RHYTHMICALLY. THE SMELL OF THE SEA […]


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Thursday, November 12, 2015

Renga in Blue: IFComp 2015: Life on Mars?

By Hugo Labrande. Started on Android tablet using Son of Hunky Punk, finished on computer using Gargoyle. It’s warm in here, almost too warm. The Martian soil is cold, harsh, and the plants that are trying to grow here need to always be humid enough, which is accomplished with the drip irrigation system, constantly monitored […]


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Wednesday, November 11, 2015

Renga in Blue: IFComp 2015: Pilgrimage

By VĂ­ctor Ojuel. Finished with heavy use of the walkthrough. Sometime about halfway through the competition I loaded up each of the games for about 5 minutes to see what I was getting into and if I needed anything special (make sure game X I do when I have a lot of time, make sure […]


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Monday, November 9, 2015

Renga in Blue: IFComp 2015: Summit

By Phantom Williams. Finished using Firefox. I never quite landed on a single word to describe Summit. Thesauri did not help. Using a minimal Twine interface, you play a traveler who has left their home to travels upward to a summit, having fantastical encounters on the way. The inhabitants of the world, including yourself, have […]


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Friday, October 30, 2015

Emily Short: October Link Assortment

Upcoming meetings and events: Wordplay in Toronto is November 7. There will be talks about text-based games, there will be demos of other games, there will be assorted IF folks. I am speaking. Perhaps I will see you there. Also … Continue reading →


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Thursday, March 19, 2015

Renga in Blue: Lost mainframe games

Some games I’ve investigated for the All the Adventures project simply don’t seem to exist any more. I have cataloged them here for reference and especially if someone has a lead. “Lost” doesn’t have to mean “lost forever”. For instance, the book Twisty Little Passages mentions Lugi as not even having a known author, but […]





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Thursday, March 12, 2015

Emily Short: ParserComp: Chlorophyll (and a digression about female characters)

Chlorophyll is a lighthearted science fiction story by Steph Cherrywell, the author of Jacqueline, Jungle Queen. The premise is that you’re a sentient, mobile plant and have been brought along on a space colonization expedition by your mother, who is … Continue reading →





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Sunday, March 8, 2015

Renga in Blue: MUD1: The omnipotent antagonist

MUD1’s parser has a tone I might describe as “harsh.” *examine bow You can examine ’til your heart’s content, you won’t find anything special. Heavens, if I let folk examine things they’d spend the whole game doing it! This effect can lead to some mind-blowing effects in other games (see the bit in Hitchhiker’s Guide […]





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Wednesday, February 25, 2015

Emily Short: Going to GDC / Seattle. Want to get coffee?

GDC is nearly upon us! I will be speaking as part of the Design Microtalks session, but there are also a number of other IF-related highlights. (I’ve put a list of the IF/narrative talks that looked particularly intriguing after the … Continue reading →





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Thursday, February 12, 2015

Renga in Blue: MUD1: The abandoned edifice

I. The lurker in the maze I haven’t run into anybody while playing MUD1, although I know there exist other players because I’ve seen objects moved to other positions. Still, I feel like a digital archaeologist visiting ruins. I have to keep in mind while poking at design aspects the intent is for there to […]





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Thursday, February 5, 2015

SPAG: My Compy Valentine: A Valentine’s Mini-Festival, Sponsored by SPAG!

Valentine’s Day is a time for giving thanks! Kind of like Thanksgiving, but with more baby animals, puns, and painful rhyming verse. That’s why we’re seeking “SPAG Valentines”: very short IF works in which IF WRITERS show their appreciation to the DEVELOPERS who make their creative works possible. Think of it like a cross between […]



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Friday, January 9, 2015

Renga in Blue: Text Game Events to Watch For in 2015

As I was preparing this, Emily Short made a massive post which seemed to cover every text game event ever. This is just 2015, roughly in chronological order. If you want more detail, a lot of the events mentioned here are mentioned there as well, complete with organizer commentary. While this list has mostly competitions, […]





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