Showing posts with label 2015 at 03:01AM. Show all posts
Showing posts with label 2015 at 03:01AM. Show all posts

Monday, November 9, 2015

These Heterogenous Tasks: IF Comp 2015: Crossroads

Crossroads (Cat Manning) is an atmospheric piece about going into a wood to make a bargain with a witch. The protagonist is highly variable and often pretty vague: what they’re bargaining for varies broadly, and isn’t always explicitly defined even once you’ve chosen it. … Continue reading →


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Monday, September 28, 2015

Sibyl Moon Games: Searching for games by non-programmers

Hi everyone!

In preparation for an upcoming talk, I’m searching for video games made by non-programmers (using a game creation tool such as Twine, Construct 2, Ren’Py, Scratch, GameMaker, etc). The game doesn’t have to be huge or complicated or commercial – just available somewhere I can see it. I’m … Keep reading →



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Sunday, September 6, 2015

IFComp News: Entrants: Check your mail

I’m trying something new this year with author announcements via email. Rather than sending out manual email with a dizzyingly long lists of addresses in the bcc: header, I’ve set up a proper, announcement-only listserv for this year’s entrants.

If you submitted an intent for the 2015 competition, and you did not receive an email from ifcomp@ifcomp.org at around 10:05 PM Eastern time on September 2, do let me know (via that same email address). Thanks!



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Tuesday, July 28, 2015

Web Interactive Fiction: Glulx-TypeScript Completed

So Thilo completed the basic implementation of glulx-typescript along with a basic angular2 sample project. It puts FyreVM into a webworker running in the “background”. With a small story it’s fine, but trying to run Shadow it’s definitely sluggish, although not entirely unplayable. A small note…I recompiled Shadow to reorder the Fyre_Calls as we want […]

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Thursday, June 11, 2015

Choice of Games: Steam Summer Sale: All our games are 40% off! (Except Tin Star is 80% off, today only!)

The Steam Summer Sale has begun and tons of games are on sale. All of our Steam games are 40% off. All of our games except one. You see, (I feel a bit embarrassed about this,) I configured Tin Star to be 40% off during its launch week and 40% off during the Steam Summer Sale… and, I guess I didn’t think it through properly, but since Tin Star launched six days ago, Tin Star is 80% off, today only. Anyway, my mistake is your gain. If you’ve even thought about buying Tin Star, literally the biggest interactive novel ever

Continue Reading...



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Tuesday, June 2, 2015

Lautz of IF: Trizbort 1.5.8.9 – June Release

Time for another Trizbort release.  Version 1.5.8.9 is out and available for download.  This releases adds a few new features that I think are pretty handy and fixes a few issues with the automapper (thanks for Marshall Tenner Winter for asking me to beta test his WIP which helped me find these few issues with […]


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Tuesday, May 5, 2015

Lautz of IF: Trizbort 1.5.8.8 and New Trizbort Website

Thanks to some contributors we’ve been able to keep development of Trizbort moving along.  So I’m happy to release another minor update to Trizbort.  This update (1.5.8.8), focused on a few new features and the beginning work on a somewhat neglected section of the application, the auto-mapper.  Special thanks goes out to Matt Watkins for […]


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Monday, May 4, 2015

Storycade: Twine: Space Adventure Laika

Space Adventure Laika is the story of a little dog that’s going to die. You probably know that going in. It’s like watching the Titanic. No matter what happens in the interim, something tragic is on the horizon. Lives will be lost. Tears will be shed. But Laika isn’t about a human tragedy. You might already be […]

The post Twine: Space Adventure Laika appeared first on .



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Tuesday, March 31, 2015

Lautz of IF: Trizbort 1.5.8.5 – Update

Another update is out there this evening, which can be found at the normal link http://bit.ly/trizbortjl Version 1.5.8.5 focused on adding a few features and fixing up a few bugs that have been around for quite a while. Look at the revisions.txt in the download file for a complete list. Features include: ++ quickly inserting…





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Saturday, February 21, 2015

Storycade: News: Three Fourths Home is Coming to Steam


34thshome

An extended version of narrative game Three Fourths Home is coming to Steam March 20th. Three Fourths Home, by Bracket Games, follows the story of Kelly traveling back to her home in Nebraska during a Midwestern storm. A narrative, the game follows a conversation and the dialogue options between Kelly and her family as they […]


The post News: Three Fourths Home is Coming to Steam appeared first on StoryCade.







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Friday, February 20, 2015

Lautz of IF: Trizbort Update

Most of you are at least somewhat familiar with the mapping tool Trizbort, created by Genstein. Back in 2013, on this thread (viewtopic.php?f=38&t=7473) he announced his decision to opensource the code. Then in March 2014, on the same thread, forum user wertle, made some updates (which turned out to be pretty useful) and fixed a…





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Saturday, January 3, 2015

Sibyl Moon Games: Welcome to Adventure: Lesson 7 (Dwarves)


Introduction


This is the seventh in a series of quick-start Inform 7 tutorials using examples from Colossal Cave Adventure. More information about this tutorial series can be found here: A Quick-Start Guide to Inform 7.


Dwarf Overview


In Adventure, dwarves are threatening little men that occasionally appear in the … Keep reading →







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Friday, January 2, 2015

Does Farting Make You Faster? by Glenn Murphy

This and other important questions related to sports and our body are answered - most amusingly - in this book.


The post Does Farting Make You Faster? by Glenn Murphy appeared first on HOT SAUCE REVIEWS.






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Thursday, January 1, 2015

Sibyl Moon Games: Greetings, Survivors: An unfinishable project in the works


While visiting my family on holiday vacation, I planned out an unfinishable project called “Greetings, Survivors”. (Unhampered by illness, I’m not very good at this whole “vacation” concept.)


The purpose of this project is to improve my C# skills in a low-pressure environment where I can afford to make … Keep reading →







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