Showing posts with label 2015 at 07:01PM. Show all posts
Showing posts with label 2015 at 07:01PM. Show all posts

Friday, November 13, 2015

Choice of Games: We’ve made it simpler to buy the “Choice of Romance: Affairs of the Court” trilogy on iOS

We’re changing the way we sell the “Choice of Romance: Affairs of the Court” trilogy, including raising some of our prices, and lowering others. Overall, the price of Romance is going up, but if you buy today, you can still buy the trilogy at our lowest price ever. Confusingly, we have two apps on the iOS App Store for “Choice of Romance: Affairs of the Court,” one paid app, and one free app partially supported by advertising. Both apps included five different kinds of in-app purchases for $0.99 each, including Episode 2, “Choice of Intrigues,” which is 70,000 words long,

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Saturday, October 17, 2015

what will you do now?: The procrastinator speaks

A personal reflection after attending the Ada Lovelace Evening Exchange event, in which Emily Short...

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Thursday, October 8, 2015

IFComp News: "Paradise" is withdrawn

The author of Paradise has elected to withdraw the game from the 2015 IFComp. It is no longer visible on the online ballot. Judges who have already rated the game will still keep this rating as counting towards their minimum five ratings.

The competition’s organizers were unaware before recently that the original, sandbox-style engine the game runs on, the free exploration of which provides a large part of the Paradise play experience, had been publicly available in 2014, and the subject of multiple online magazine articles which linked readers directly to it (e.g. this PC Gamer story).

The author did reset the Paradise landscape with original content prior to the competition. However, since — intrinsic to the nature of the work — the lines between this new content, the underlying sandbox engine, and things built by other players using that engine is blurry at best, the IFComp organizers have ruled that this work as a whole has already seen a public release predating the start of the judging period. As such, it runs counter to author rule #3. The author has agreed to withdraw the work from the competition on these grounds.

Paradise will continue to run at the author’s own website, just as it had during the first week of the judging period. IFComp’s organizers encourage players curious to explore an interesting multiplayer text-based interactive structure to visit it.



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Tuesday, September 29, 2015

Storycade: News: Stanley Parable Creator Announces the Beginner’s Guide

Beginners Guide

Davey Wreden, the creator of the popular narrative game the Stanley Parable, has announced a new game. Called the Beginner’s Guide, it is set to release October 1. As for what we know about it, well that’s actually it. The Beginner’s Guide is my new game and my followup to Stanley Parable. It will launch this Thursday, […]

The post News: Stanley Parable Creator Announces the Beginner’s Guide appeared first on .



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Saturday, September 19, 2015

IFComp News: Quixe versus Parchment: Resolved

To the best of my knowledge, I’ve fixed the problem that I referred to in the last post. Uploaded Inform-based websites will now use the special ifcomp.org-specific Parchment interpreter for their contained games only if they already used Parchment to begin with.

As I said in an email I just sent to all authors: If you’ve already uploaded a Quixe-using entry that you’ve noticed doesn’t work quite right (particularly as regards to multimedia not loading properly), then I invite you to re-upload it now and see if it works better.



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Monday, September 14, 2015

Sibyl Moon Games: Recognizing Fun Through Elevator Pitches

Once upon a time, I spent three months writing an IF game called Five Gods Exiled. It was a spectacular failure.

Five Gods Exiled was a Frankensteinian attempt to combine the core mechanics of Arkham Horror with the procedural generation of ZAngband and execute the whole thing in … Keep reading



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Wednesday, September 9, 2015

Goblin Mercantile Exchange: small update to Feu de Joie: letter from Martha

You can find it on the main page of the Feu de Joie archive. While small, it reveals a major…

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Saturday, September 5, 2015

The Digital Antiquarian: …and Into the Fire

When Infocom’s loyal fans received their New Zork Times newsletter for the spring of 1986, they were surprised not only by the shocking acquisition by Activision that was announced therein but also by the issue’s letterhead. Replacing The New Zork Times was a simple “* * * *.” It seemed that a certain Gray Lady […]

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Monday, August 17, 2015

Sibyl Moon Games: GameLoop: Writing For Cultures That Aren’t Yours

This past weekend, I attended Boston GameLoop, an annual game development unconference. I’ve been going for years, and I’m always impressed by the sheer wealth of knowledge available.

I take notes. Lots of notes. And I’m going to be writing up my notes from this year (in fleshed-out form) … Keep reading



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Tuesday, August 4, 2015

These Heterogenous Tasks: A Year Without Zombies 8: Losing the Will to Live

(For 2015, I am trying to avoid playing any games or consuming any static media with zombies in them. My reasons, and other fun things like ‘what exactly counts as a zombie?’, are explained here.) I have not been feeling like dedicating … Continue reading


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Friday, July 24, 2015

The Digital Antiquarian: A New Force in Games, Part 3: SCUMM

As part of a general rearranging of the deck chairs at Lucasfilm in late 1985, the Games Group got moved from their nondescript offices in San Rafael to nearby Skywalker Ranch, the “filmmaker’s retreat” at the very heart of George Lucas’s empire. They were housed in an ornate structure of Victorian brick called the Sable […]

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Monday, June 29, 2015

These Heterogenous Tasks: Cheat Your Own Adventure

Go Play NW is a Seattle-based con for playing games; there’s an emphasis on indie and narrative-oriented role-playing games, but there are usually some board and card games in the mix. I love it because, not having any vendors, it’s … Continue reading


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Saturday, June 27, 2015

Sibyl Moon Games: “Rainbows and Dance Parties!”

On June 26, 2015, the Supreme Court of the United States ruled that same-sex marriage is a constitutional right under the Fourteen Amendment.

I dropped all my other plans for the day and wrote this game.

“Rainbows and Dance Parties!” is puzzle-free and includes helpful instructions for new players.

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Monday, June 22, 2015

Sibyl Moon Games: Patreon Support for Sibyl Moon

Dear everyone,

This is the 100th published post on Sibyl Moon.

blue white loveWhen I created Sibyl Moon in August, I did so with great trepidation. Would people visit? Would they be interested in what I had to say? Would they find … Keep reading



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Friday, June 19, 2015

Goblin Mercantile Exchange: Session 4 of Feu de Joie now online

Continue (or begin!) the serialized work of interactive fiction at http://ift.tt/1xFmees The Tester tries to take matters into his own…

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Monday, June 15, 2015

Sibyl Moon Games: Thank you, intrepid bug hunters!

no bugsWith each installment, 18 Rooms to Home is becoming more complicated. I want to make this project as polished as I can – but I’m also trying to write and release at speed, two axiomatically conflicting goals.

Several people alerted … Keep reading



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Tuesday, June 9, 2015

These Heterogenous Tasks: Starry Seeksorrow

Starry Seeksorrow, by Caleb Wilson, is one of the Commended entries from Shufflecomp Disc 2. The player-character is a doll, animated by magic to protect the child of two wizards – sometimes a Klaus, sometimes a Klara. The action is confined … Continue reading


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Sunday, June 7, 2015

These Heterogenous Tasks: MASSIVE CHALICE

MASSIVE CHALICE is, according to every reviewer ever, XCOM squad tactics meets Crusader Kings eugenics. These are two of my very favourite games, so obviously I had to check the thing out. For many, many years I have had an Ideal … Continue reading


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Friday, June 5, 2015

Choice of Games: Tin Star out on Steam, 40% off during launch week

We’re happy to announce that one of our bestselling games, Tin Star, is now available on Steam for Windows, Mac, and Linux. Buy it today for 40% off the regular price! Tin Star is an interactive western mystery novel by Allen Gies (author of Marine Raider, Apex Patrol, and Shadow Horror). It’s over 1.3 million words long, making it the biggest interactive novel ever made. A single playthrough from beginning to epilogue can run over 80,000 words. We’ve published a number of popular games on Steam under our “Choice of Games” label, but this is the first time we’re publishing

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Saturday, May 30, 2015

Retroactive Fiction: The Secret of Arendarvon Castle (1985) — bytecode avant la lettre

In previous posts, I wrote about Wander (1974), the interactive fiction creation tool for mainframe Unix systems. But my speciality (I use the word laughably) is text adventure games for the BBC Micro, the legendary 8-bit microcomputer that helped kickstart … Continue reading


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