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The author of Paradise has elected to withdraw the game from the 2015 IFComp. It is no longer visible on the online ballot. Judges who have already rated the game will still keep this rating as counting towards their minimum five ratings.
The competition’s organizers were unaware before recently that the original, sandbox-style engine the game runs on, the free exploration of which provides a large part of the Paradise play experience, had been publicly available in 2014, and the subject of multiple online magazine articles which linked readers directly to it (e.g. this PC Gamer story).
The author did reset the Paradise landscape with original content prior to the competition. However, since — intrinsic to the nature of the work — the lines between this new content, the underlying sandbox engine, and things built by other players using that engine is blurry at best, the IFComp organizers have ruled that this work as a whole has already seen a public release predating the start of the judging period. As such, it runs counter to author rule #3. The author has agreed to withdraw the work from the competition on these grounds.
Paradise will continue to run at the author’s own website, just as it had during the first week of the judging period. IFComp’s organizers encourage players curious to explore an interesting multiplayer text-based interactive structure to visit it.
Davey Wreden, the creator of the popular narrative game the Stanley Parable, has announced a new game. Called the Beginner’s Guide, it is set to release October 1. As for what we know about it, well that’s actually it. The Beginner’s Guide is my new game and my followup to Stanley Parable. It will launch this Thursday, […]
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To the best of my knowledge, I’ve fixed the problem that I referred to in the last post. Uploaded Inform-based websites will now use the special ifcomp.org-specific Parchment interpreter for their contained games only if they already used Parchment to begin with.
As I said in an email I just sent to all authors: If you’ve already uploaded a Quixe-using entry that you’ve noticed doesn’t work quite right (particularly as regards to multimedia not loading properly), then I invite you to re-upload it now and see if it works better.
Once upon a time, I spent three months writing an IF game called Five Gods Exiled. It was a spectacular failure.
Five Gods Exiled was a Frankensteinian attempt to combine the core mechanics of Arkham Horror with the procedural generation of ZAngband and execute the whole thing in … Keep reading →
This past weekend, I attended Boston GameLoop, an annual game development unconference. I’ve been going for years, and I’m always impressed by the sheer wealth of knowledge available.
I take notes. Lots of notes. And I’m going to be writing up my notes from this year (in fleshed-out form) … Keep reading →
On June 26, 2015, the Supreme Court of the United States ruled that same-sex marriage is a constitutional right under the Fourteen Amendment.
I dropped all my other plans for the day and wrote this game.
“Rainbows and Dance Parties!” is puzzle-free and includes helpful instructions for new players.
Dear everyone,
This is the 100th published post on Sibyl Moon.
When I created Sibyl Moon in August, I did so with great trepidation. Would people visit? Would they be interested in what I had to say? Would they find … Keep reading →
With each installment, 18 Rooms to Home is becoming more complicated. I want to make this project as polished as I can – but I’m also trying to write and release at speed, two axiomatically conflicting goals.
Several people alerted … Keep reading →