Showing posts with label December 29. Show all posts
Showing posts with label December 29. Show all posts

Tuesday, December 29, 2015

what will you do now?: Pale

By Ally Vordan (Twine; IFDB; play here) Pale starts with what was, for me, an off-putting technical note. Okay, I can choose to play from Tobias’s (whoever that is) point of view… and I can’t play from Klaudia’s (whoever that is)? Perhaps this is/was a work in progress. Anyway. You’re Tobias, the handyman around these […]


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Renga in Blue: Castle: Finished

Or rather, finished one ending. According to the source there’s three endings, but they require an action in the winning path that crashes the game. I’ve worked out enough to describe what happens, though. (Click the image above for the full map.) First, how I escaped the forest, which had the odd attribute of being […]


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Castle: Finished

Or rather, finished one ending. According to the source there’s three endings, but they require an action in the winning path that crashes the game. I’ve worked out enough to describe what happens, though. (Click the image above for the full map.) First, how I escaped the forest, which had the odd attribute of being […]

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Segue: 2015 in Review: My Work

I was originally going to release this year-end rundown all in one piece, but I realised it’s very long and therefore probably best split into three parts. First, the most skippable part: A look back at games and stories I released this year.

This has been a whirlwind year for me; when I wrote Terminator Chaser, I didn’t think I would then release nine games in a year (including the tiny It Is Not So Much a Story and a game for Space Fucking Jam), produce not one but two pieces of commercial IF (sub-Q wasn’t even on anyone’s radar when this year started!), and publish the second-highest rated piece of hypertext fiction in the IFComp. And yet, here I am.

Terminator Chaser

A hard science fiction thriller that suffered from less than great puzzle design (the airlock doors, my God). Terminator Chaser is my first IF game release, but it’s also hard not to rank it at the bottom. I bring it up mostly to remind people that yes, I do write parser fiction.

I think in a lot of ways I enjoy the process of designing systems using Inform 7 (which is a wonderful tool) more than players enjoy the resulting systems. The person who got the most enjoyment out of the airlocks in Terminator Chaser, I think, was myself.

Mere Anarchy

Mere Anarchy is cursed by the fact that I could never figure out how to write a good blurb for it. Nevertheless, I believe it came out as a very coherent piece of work; there’s some clunky writing in there (most of the dialogue) and some great writing in there (most of the descriptions). It also led directly to the development of Raconteur.

When The Land Goes Under The Water

Pseudonymous entry into Shufflecomp: Volume Two. Deliberately very limited in scope so I could finish it in time for the comp; WTLGUTW is a sort of love letter to the power of room and object descriptions. It’s also a bit of a sacrilegious stab at implicit storytelling, blending explicit declaratory statements about the history of that place in with its suggestive descriptions.

Lesson learned, though: For the most part, players have strong feelings about being instructed not to replay a game. This isn’t a complaint, mind; I just didn’t anticipate the reaction that came out to it.

Prospero

The first thing I wrote for sub-Q Magazine this year, a strange revisionist take on Poe’s The Masque of the Red Death. Surprisingly hard to write; though it contains a decent chunk of verbatim Poe text, it also has a lot of painstakingly written Poe pastiche.

I’m also very proud of this piece for another reason: It’s part of the first flight of sub-Q stories, written and developed before the magazine started publishing. I’m in good company there, and one of my hopes for 2016 is that sub-Q finds the success it so richly deserves.

Cape

A novella-length choice-based narrative about superheroes, politics, and violence; fifth place at the annual Interactive Fiction Competition. Buggy on Firefox on release (I blame Mozilla). My feelings about Cape and the reaction to it are quite complicated, and I haven’t really finished figuring things out yet; particularly, I find it hard to gauge how much of the piece’s perceived issues are things I failed to do as a writer, and how much of it is ideological mismatch between myself and various reviewers. I expect figuring that out will take a long time regardless.

Lyreless

Another revisionist adaptation for sub-Q, this time taking on the Orphic myth. Much, much easier to write without having to pattern myself on a specific writer’s style; Lyreless came out very quickly. I’m very fond of the writing in it, and though I don’t personally think it’s the best thing I’ve ever written, this is definitely a sentiment I’ve heard from others.

The World Turned Upside Down

I wanted to get a couple more games in before the end of the year, and I also really wanted to do a Christmas special; something that would be more intended as a gift to people who’ve followed and supported my work than as a piece of art or entertainment for general audiences. I think of The World Turned Upside Down as a third place game; it’s not quite a private game, but it’s also not fully public. Its audience isn’t “people who play IF” or “people who like fantasy”; it’s people who specifically played both Cape and Mere Anarchy, and even more so it’s people who hang around on Euphoria and people within that group whom I consider friends.

Cultural Exchange

A game about pornography, mistranslation, reproduction, and space. Released only yesterday on Itch for Cat Manning’s Space Fucking Jam.


I hope that out of all this, you enjoyed at least one thing. As always, my Twitter presence is there to take your comments. And finally: If you played, reviewed, tested, or otherwise supported my work this year, thank you so much.

TOMORROW: I look back at things I read, played, or watched in the year that I think are relevant to talk about.

DECEMBER 31st: Before the year ends, I hand out public thank-yous and shout-outs to a bunch of brilliant people.



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Goblin Tribe Name Generator



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Random Howl Encounter Table for Somnium Void



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Silken Tide by Danielle E Gauwain

The hero is such a big weenie king that he's quite the spectacle to behold.

The post Silken Tide by Danielle E Gauwain appeared first on HOT SAUCE REVIEWS.



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The Spinster’s Guide to Scandalous Behavior by Jennifer McQuiston

Idiot heroine goes on a road trip to discover the truth about herself: she is an idiot. You have to read this gripping story!

The post The Spinster’s Guide to Scandalous Behavior by Jennifer McQuiston appeared first on HOT SAUCE REVIEWS.



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Made in the A.M. by One Direction

Aww, these boys have broken up, I mean, taken a hiatus. The world will be missing a special Backstreet Boys tribute band.

The post Made in the A.M. by One Direction appeared first on HOT SAUCE REVIEWS.



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Monday, December 29, 2014

Prey of the Hunter (Issue 3 adventure)

Last reply by The Editor (Alex B) on Mon, 29 Dec 2014 22:11:08 +0000



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Shrine of the Salamander (Issue 2 adventure)

Last reply by champskees on Mon, 29 Dec 2014 01:29:35 +0000



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Post Position: Megawatt Reviewed

The first review of Megawatt has appeared, and it’s quite a detailed analysis of the book, its relationship to Watt, and how the code and output text, in their presentation here, relate. The review is by Hannes Bajohr at 0x0a. It’s in German. Here is the automagical Googly translation.



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How I ended up living in Tolkien’s Farmer Giles of Ham.

Hi there, this is Neil, original founder of Tin Man Games. Firstly, my apologies as I’m afraid this is quite a self-indulgent blog entry, but one I’ve been wanting to write for some time now. I was wandering around the local Oxfam shop the other day and happened upon the book you see on the […]



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The Digital Antiquarian: Out of the Frying Pan…

Activision’s first couple of years as a home-computer publisher were, for all their spirit of innovation and occasional artistic highs, mildly disappointing in commercial terms. While all of their games of this period were by no means flops, the only outsize hit among them was David Crane’s Ghostbusters. Activision was dogged by their own history; […]



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Sinfully Ever After by Jayne Fresina

This book has issues... some not so good ones, but some good ones as well. And it makes me laugh out loud, so that's good.


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Haunted Holidays

Thought for the Day

Demon239