Showing posts with label June 01. Show all posts
Showing posts with label June 01. Show all posts

Monday, June 1, 2015

Sibyl Moon Games: The Parser Tutorial Problem

My brother’s favorite board game is Mage Knight, a spectacularly intricate Vlaada Chvatil creation. I think it took him three hours to teach me, and he’s good at teaching board games. (If you want to learn Agricola in five minutes, I refer you to my brother.)

My sister-in-law … Keep reading →



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The Future, Origins, Ramblings, and Shamblings

Interview, new book announcement, sales and contests!

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#6: Deathtrap Dungeon



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Emily Short: Interactive Fiction Fund Titles

The Interactive Fiction Fund is a patron-supported initiative run by Javy Gwaltney to commission new works of interactive fiction each month. Because of the amount of funding and the timeframe, these tend to be short, choice-based pieces. Patrons get access … Continue reading →


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More Slaves (Awkward Treasure #4, part two)



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Crypt of the Vampire is now available in English. And so is Marion Cotillard.

The Dark Knight Rises has been out for three years now. And yet I only saw it for the first time a few days ago. That’s a fairly lackadaisical attitude for an ostensible superhero fan. Worse, though I’m usually good with faces, every time the character of Miranda came on screen I’d feel a niggling […]

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Gamefic: Managing and Customizing Scenes

The concept of scenes has always existed in Gamefic. The simplest kind of scene was simply a block of code that got called by the cue method. There were also specialized kinds of scenes like pause, prompt, and yes_or_no. The system seemed solid in my initial tests, but when I started building a larger game that heavily relied on different types of scenes, I noticed a few shortcomings. As a result, I redesigned scenes so the shortcuts for creating common scene types were still available in plots, but under the hood there's a system that provides a lot more capability. The new system is based on three classes: SceneManager, SceneData, and the Scene itself. Read More


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Crypt of the Vampire is now available in English. And so is Marion Cotillard.



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Forge of Ashes by Josh Vogt

Oh, a tale with a dwarf protagonist! Too bad it comes up short in so many ways.

The post Forge of Ashes by Josh Vogt appeared first on HOT SAUCE REVIEWS.



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Where is Hardhome?

The ruined town of Hardhome is northeast of Castle Black, at the end of Storrold’s point, north of the Wall, but alarmingly close. At the end of episode 8 we leave John Snow and Tormund Giantsbane on a boat looking at the army of the dead. So where did they come from? And how far […]

The post Where is Hardhome? appeared first on Fantastic Maps.



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YOU ARE THE HERO at the UK Games Expo 2015



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Thought for the Day



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