Showing posts with label June 10. Show all posts
Showing posts with label June 10. Show all posts

Wednesday, June 10, 2015

Warhammer Wednesday: The Space Marines Omnibus is back in print



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Advanced Fighting Fantasy 2 • Re: Combat modifiers for shields/weapons with longer reach



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Masquerade of the Sundered Sky: a USR micro game



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Falling Hard by Helenkay Dimon

Everyone wants to be Lisa Marie Rice these days, I see.

The post Falling Hard by Helenkay Dimon appeared first on HOT SAUCE REVIEWS.



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Chainsaw Warrior: Lords of the Night



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THE GAME MECHANICS #1 - The main character/s

Game mechanics Update! The Frankenstein Wars: on game mechanics.

The most basic game element in a gamebook is that you decide what the main character does. But in The Frankenstein Wars there isn’t a single main character involved. We’re not saying that you’ll be able to choose between several characters to play, but that you will control two main characters at the same time: the brothers Tom and Anton Clerval.

They are the sons of Henry Clerval, Victor Frankenstein’s young friend in Mary Shelley’s original novel. In the alternate 19th century where The Frankenstein Wars sets, the two brothers belong to confronted factions: young Anton is a French cavalry officer who sympathizes the Zeroistes, the revolutionaries who want to use Frankenstein’s technology to revive the French Revolution. Tom, the older brother, is a doctor who opposites this cause, seeing the real thread this technology supposes. So the abstract is: two brothers, two factions, a threatening technology and a war that can bring Europe to its darkest and most dreadful times.

   

Controlling two characters at the same time means that we’re breaking that general gamebook rule which says “you play one character in one main arc.” Giving you two main arcs starring two confronted brothers, you get game x 2. Even they begin in opposite fronts, it’s up to you to decide their destiny. What’s at stake is more than only their destiny, of course...



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Advanced Fighting Fantasy 2 • Re: 4 new talents.



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