from Planet Interactive Fiction http://ift.tt/1y1H5CI
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While teaching myself to program applications i made a FF Battle simulator , it stays at http://ift.tt/1FCl6GH coul you tell me what you think?
Today is Thanksgiving in the United States. It’s a cultural and religious holiday upon which Americans express gratitude for the good things that have happened earlier in the year, and then eat a lot of food.
I’m a professional independent game developer. There are a lot of people who have … Keep reading →
The Antholojam website is up. Learn more about “Does Canned Rice Dream of a Napkin Heap?” and all the other upcoming Antholojam games at http://antholojam.com/!
the uncle who works for nintendo plays on several forms of nostalgia, from the 90′s setting to urban myths to childhood fears of the unknown. It’s a horror Twine game, a genre I’m disinclined to normally play with my fear of horror but I was convinced by several friends to give it a try. The […]
The post Twine: the uncle who works for nintendo appeared first on StoryCade.
There is a drawing contest, and the winner takes a 10 fighting fantasy book collection , it is at the official fighting fantasy site http://ift.tt/OwkZWP
submitted by RedwallFan2013 [link] [comment] |
This year’s competition got a lot of great press in some highly visible places! Here’s a few we know about:
Leigh Alexander wrote "The Joy of Text" for The Guardian, describing some of her favorite works from this year’s entries.
Laura Hudson’s profile of prominent Twine-using creators for the New York Times Magazine mentions both the IFComp and its Golden Banana of Discord prize, in context of an interview with Porpentine (who, as of this year, has her name on two GBoD-earning works).
Alice O’Connor summarizes the IFComp for the popular videogame news site Rock, Paper, Shotgun. RPS also posted several reviews from various writers while the competition was underway, though sadly not under any agreed-upon tag; some are here, and here’s some more (with the latter including some write-ups of previous years’ entries as well).
Steven Melendez wrote about the state of interactive fiction’s games, tools, and community for Fast Company Labs, including an interview with yours truly.
Super exciting news time!
I’m working on a game for Zoe Quinn‘s #antholojam. The name is “Does Canned Rice Dream of a Napkin Heap?”
Here’s an in-progress screenshot to whet your interest!
#antholojam will … Keep reading →
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Several reviewers of 2014’s competition made the observation that this year seemed remarkably free of unfinished, untested, broken, prankish, or similarly inappropriate entries. Even the entries they’d end up giving lower scores to possessed admirable levels of experimentation or ambition, though perhaps not coming together as well as the higher-rated games.
I choose to connect this with the fact that I made a conscious effort to advise would-be authors to not submit unfinished work, emphasizing this message on the authorship guidelines, and stating it again in the email to authors just prior to the entry deadline. I have reason to believe that past years would often see a number of entries by authors who found the creative process taking more time than they’d accounted for — and, on the cusp of the deadline, they would just submit whatever they had. Inevitably, these entries would not fare well against the more complete and polished work. Furthermore, since competition rules forbid the entry of any previously released work — even if the entry improves on an older release — this represented wasted potential, preventing a future IFComp of seeing more developed versions of these games.
Most authors who submitted intents to enter this year did end up choosing to withhold an actual entry. I saw circumstantial evidence on social media suggesting that many directly took my advice to hold onto their unfinished game, and continue to work on it for a future competition, rather than rush it unready into the crucible of the IFComp.
To all those who took this route, I say: thank you. It can be a hard decision to choose to wait it out, but I think you made the right choice, both for the competition and for your own work. And I also say: the 2015 competition will start accepting intents seven months from now. I sincerely hope to see what you have for us then!
If you ever wondered what it'd be like if Kate Daniels and Curran the Pig-Wolf are X-Men, here you go. Enjoy.
The post Burn for Me by Ilona Andrews appeared first on HOT SAUCE REVIEWS.
Once a month for the last several months, an IF “theory club” has gathered on IFMud to discuss some topic of relevance to the craft of and study of interactive fiction.
This coming Saturday, November 22, at 3 PM Eastern time, please join us for a debrief and open discussion of this year’s IFComp games and results. As the discussion’s announcement post states:
Talk about the comp games, trends, favorites, memorable moments. NB that this is not the second Saturday of the month, in order for this to take place after the comp results are in. Authors will also therefore be welcome to join, comment, and share thoughts about their work.
More about the monthly discussion group here.
You are Evening Star, a hero in the making, about to find out what happened to your lost twin brother Morning Star. This is the setting of the mobile game Necklace of Skulls, set in a colorful, well developed world populated by myth and legend. Through your journey you encounter a variety of characters; from […]
The post Mobile: Necklace of Skulls appeared first on StoryCade.
This is the third in a series of quick-start Inform 7 tutorials using examples from Colossal Cave Adventure. More information about this tutorial series can be found here: A Quick-Start Guide to Inform 7.
In Inform 7, a door is a thing that connects two rooms … Keep reading →
Thus ends the 20th annual Interactive Fiction Competition. As I have said elsewhere and repeatedly, I could not have asked for a better welcome as my own first time organizing the event. I look forward to many more years with the IFComp.
I have a lot of thoughts about this year’s collection of forty-two entries, but I’d like to begin by sharing some observations about the entries that finished at the top of the list this year.
The top five games were created with five different systems, running the gamut of different player experiences. This variety is unprecedented for the IFComp, and it is my single favorite fact of the this year’s outcome. For me, it speaks to the ongoing growth of and experimentation with new forms interactive fiction — even as it holds true to its roots.
Counting from the top, we have:
A Parser IF created with Inform
A CYOA made with ChoiceScript
Another parser game, but this time made in Quest
A wholly hand-rolled game masquerading as a corporate website (and thus an unusual sort of hypertext IF)
A multimedia hypertext made with Twine
Creatures Such As We , by the author of last year’s first-place winner Lynnea Glasser, placed better than any non-parser game ever has. The record was previously held by Dierdra “Squinky” Kiai’s The Play , which took third place in 2011.
Steph Cherrywell’s Jacqueline, Jungle Queen! represents the first appearance of a Quest-authored game in the top ten, let alone the top three. (Last year, Alex Warren’s Moquette captured 15th place.)
Porpentine and Brenda Neotenomie’s With Those We Love Alive fared the best of any Twine-based game so far, arriving one place better than last year’s Solarium by Alan DeNiro.
I also find it quite impressive that this game’s ratings were quite divided, with the highest standard deviation among all the entries, and the work still managed to land in the top five.
If we count co-credits, then women outnumber men two-to-one among the top five games’ creators.
Two game titles found among the top five are from famous quotations — one from Carl Sagan, and one from the Bhagavad Gita.
As I now find myself marveling at trivia, I’ll leave the list there. Suffice to say that — not even delving deeply into the content of these games — the diversity of form on display here makes me feel very proud to have helped bring attention and accolade to these works and their creators. This speaks to a bright future where IF keeps evolving, finding new ways to be brilliant, and new people to be brilliant through.
A social justice warrior and her white knight take part in the steampunk version of Wacky Races. How nice.
The post Scarlet Devices by Delphine Dryden appeared first on HOT SAUCE REVIEWS.
Here's your chance to touch a mummy - well, not really, but close, as this is a fancy "3D interactive" history book.
The post The Search for Tutankhamun by Niki Horin appeared first on HOT SAUCE REVIEWS.
Christmas spirit be damned, this is one secret baby book from hell to run away screaming from.
The post Sweet Silver Bells by Rochelle Alers appeared first on HOT SAUCE REVIEWS.
It mentions kicking out someone who has been renting space in your head.
I was saddened this week to hear of the passing of R. A. Montgomery, the author and original publisher of the Choose Your Own Adventure series.
Several years back, my brother and my sister-in-law decided to give me nostalgia for my birthday, so they sent me a copy of Keep reading →
Taylor Swift finally embraces pop in what is most likely her most calculated album ever.
The post 1989 by Taylor Swift appeared first on HOT SAUCE REVIEWS.
He wants to cover every inch of my body with his autograph. I hope he dots every i carefully. Wait, did I say that out loud?
The post Undressed by Kim Cesarion appeared first on HOT SAUCE REVIEWS.
I’m sad to learn of the passing of R. A. Montgomery, the original publisher and author of the Choose Your Own Adventure game-book series for children.
I would like to dedicate this year’s competition to his memory. Interactive fiction would be a very different and much poorer place without his early body of work under the CYOA brand, and the million, million stories — and story-machines — that it inspired.
The judging period for the 2014 IFComp will close the minute after 11:59 PM Eastern time on Saturday, November 15 — that’s tomorrow night, by my watch. Please remember that judges must rate at least five games in order for their ballots to count towards those games’ final scores!
We’re also accepting prize donations right up until the last minute of judging, as well. If you’ve had a nice prize idea but haven’t gotten in touch yet, please do so soon.
We’re going to wrap this year’s comp in a new and — I hope — fun way on Sunday afternoon. Starting at 3 PM Eastern time on November 16, tune into the competition’s Twitter account for a live-tweeting of the 2014 IFComp’s highlights. We’ll announce, one at a time, the winner of this year’s Golden Banana of Discord (the game whose set of ratings achieved the highest standard deviation), the Miss Congeniality side-contest (representing the games ranked most favorably according to other authors), and finally this year’s top ten IFComp entries.
After all that’s done, we’ll update the website with the complete, final results. The competition ballot page will remain up in between polls closing and that time, so y’all can continue to play the games, but voting will not work. Afterwards, the results page will redirect visitors to each game’s entry on the IFDB, just like every other past year’s results page does.
I’d like to offer a special thank-you to Andrew Schultz for organizing the effort to get all of this year’s games catalogued on the IFDB, and to all other authors who assisted with that.
Oh no, this is a new album from Ne-Yo, and nobody - NOBODY - is going to tell me otherwise.
The post Nick Jonas by Nick Jonas appeared first on HOT SAUCE REVIEWS.
The best thing I can say about this one is YEEEEES, THE SERIES IS DONE WITH. OVER. HALLELOO!
The post Reluctantly Royal by Nichole Chase appeared first on HOT SAUCE REVIEWS.
For today’s blog post, I wrote an article about the value of positive reinforcement in video game design. It was focused, detailed, and loaded with examples, including a funny dolphin trainer analogy. I even made a short video with my dog to illustrate the principles involved. I was really excited!
Unoriginal, predictable, familiar, conventional... but I love almost every minute of it. Oh, be quiet or I'll IP-ban you from here.
The post The Wrong Cowboy by Lauri Robinson appeared first on HOT SAUCE REVIEWS.
submitted by QuestForgeOfficial [link] [1 comment] |
Why do I have this feeling that I am in competition with the author for the affections of her hero?
The post Witch Hunt by SM Reine appeared first on HOT SAUCE REVIEWS.
today i bought crypt of the sorcerer and creature of havoc on ebay for 2.69£ , question:Why did i found them so cheap is there any catch? Q2:did you already play them , are they good adventures?
This is the second in a series of quick-start Inform 7 tutorials using examples from Colossal Cave Adventure. More information about this tutorial series can be found here: A Quick-Start Guide to Inform 7.
I said this lesson would be about objects, but we’re actually … Keep reading →
The shrew falls in love - an unexpectedly memorable character study of a damaged heroine who doesn't care if you like her.
The post Wed at Leisure by Sabrina Darby appeared first on HOT SAUCE REVIEWS.