Thursday, December 25, 2014
Wednesday, December 24, 2014
Sibyl Moon Games: Canned Rice Retrospective: Who’s Gonna Have Your Back?
I was thrilled when Zoe Quinn accepted my team’s pitch for #Antholojam, which had a game creation window from November 19 to December 19. Our initial plan for responsibilities looked something like this:
Caelyn Sandel – Art, writing, and design
Carolyn VanEseltine – Programming, design, and additional … Keep reading →
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Monday, December 22, 2014
Choice of Games: “Psy High” is now available on Steam
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Choice of Games: The Last Monster Master: Will your monsters save the world, or destroy it?
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Monday, December 15, 2014
Storycade: Kickstarter: [Bracket] Games “To Azimuth”
[Bracket] Games is trying to make an adventure game, a narrative adventure about searching for clues and evidence in what may be just a disappearance or something more. Zach Sanford, of [Bracket] Games writes that to Azimuth is a game about dialogue: Through these dialogue choices, as well as through decisions made outside of dialogue, […]
The post Kickstarter: [Bracket] Games “To Azimuth” appeared first on StoryCade.
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Friday, December 5, 2014
Sibyl Moon Games: Welcome to Adventure: Lesson 5 (Changing Existing Actions)
Introduction
This is the fifth in a series of quick-start Inform 7 tutorials using examples from Colossal Cave Adventure. More information about this tutorial series can be found here: A Quick-Start Guide to Inform 7.
Overview: The Bird and the Snake
As you head into Colossal Cave, you discover … Keep reading →
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Monday, November 17, 2014
Choice of Games: iOS VoiceOver Users: Please Upgrade to iOS 8.1.1
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Sunday, November 16, 2014
I name this book… tips for choosing a good title
For every manuscript I see with a head-turning title, there’s another with a title that’s limp, unassertive and would never tempt a reader to look closer. Or a title that’s too tricky to remember. I had a great discussion about this recently with Peter Snell (you know, from Barton’s…
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Friday, November 14, 2014
IFComp News: Dedicated to R. A. Montgomery, 1936 - 2014
I’m sad to learn of the passing of R. A. Montgomery, the original publisher and author of the Choose Your Own Adventure game-book series for children.
I would like to dedicate this year’s competition to his memory. Interactive fiction would be a very different and much poorer place without his early body of work under the CYOA brand, and the million, million stories — and story-machines — that it inspired.
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Friday, November 7, 2014
Sibyl Moon Games: Twine as a Prototyping Tool
I’m working on a commercial game in Unity 4. But before I write the first line of C# or import my first sprites, I’m building prototypes in Twine.
Twine, for the uninitiated, is a tool for making hypertext games in the form of webpages. This has been done before, … Keep reading →
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