Showing posts with label 2014 at 10:01PM. Show all posts
Showing posts with label 2014 at 10:01PM. Show all posts

Wednesday, December 24, 2014

Sibyl Moon Games: Canned Rice Retrospective: Who’s Gonna Have Your Back?


I was thrilled when Zoe Quinn accepted my team’s pitch for #Antholojam, which had a game creation window from November 19 to December 19. Our initial plan for responsibilities looked something like this:


Caelyn Sandel – Art, writing, and design

Carolyn VanEseltine – Programming, design, and additional … Keep reading →







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Monday, December 22, 2014

Choice of Games: “Psy High” is now available on Steam

Psy High is now available on Steam! It’s discounted to 34% off until January 2nd. When the kids at your high school start developing psychic powers, you and your friends must team up to stop the principal from taking over the world! Psy High is an interactive teen supernatural mystery novel by Rebecca Slitt. It had a fantastic opening weekend last week, quickly becoming the #1 Paid RPG in the iOS App Store. We’re very fortunate to be able to bring Psy High to you on Steam. We need your support to continue delivering our games on Steam. Our goal

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Choice of Games: The Last Monster Master: Will your monsters save the world, or destroy it?

We’re proud to announce that The Last Monster Master, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for iOS, Android, Kindle Fire, and, via the Chrome Web Store, Windows, OS X, and Linux. Will your monsters save the world, or destroy it? As a Monster Master, you’ll telepathically train wild monsters to be treasure guardians, royal pets, or giant stone masons. As war breaks out with the kingdom to the north, will you train monsters to be vicious soldiers and mindless power generators? “The Last Monster Master” is an epic 250,000-word interactive

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Monday, December 15, 2014

Storycade: Kickstarter: [Bracket] Games “To Azimuth”


To Azimuth

[Bracket] Games is trying to make an adventure game, a narrative adventure about searching for clues and evidence in what may be just a disappearance or something more. Zach Sanford, of [Bracket] Games writes that to Azimuth is a game about dialogue: Through these dialogue choices, as well as through decisions made outside of dialogue, […]


The post Kickstarter: [Bracket] Games “To Azimuth” appeared first on StoryCade.







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Friday, December 5, 2014

Sibyl Moon Games: Welcome to Adventure: Lesson 5 (Changing Existing Actions)


Introduction


This is the fifth in a series of quick-start Inform 7 tutorials using examples from Colossal Cave Adventure. More information about this tutorial series can be found here: A Quick-Start Guide to Inform 7.


Overview: The Bird and the Snake


As you head into Colossal Cave, you discover … Keep reading →







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Monday, November 17, 2014

Choice of Games: iOS VoiceOver Users: Please Upgrade to iOS 8.1.1

Apple released iOS 8.1.1 today, which fixes a bug in iOS 8 that prevented our games from working in iOS VoiceOver mode. Visually impaired users who upgrade to iOS 8.1.1 can now play our games normally.



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Sunday, November 16, 2014

I name this book… tips for choosing a good title

Originally posted on Nail Your Novel:

For every manuscript I see with a head-turning title, there’s another with a title that’s limp, unassertive and would never tempt a reader to look closer. Or a title that’s too tricky to remember. I had a great discussion about this recently with Peter Snell (you know, from Barton’s…



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Friday, November 14, 2014

IFComp News: Dedicated to R. A. Montgomery, 1936 - 2014


I’m sad to learn of the passing of R. A. Montgomery, the original publisher and author of the Choose Your Own Adventure game-book series for children.


I would like to dedicate this year’s competition to his memory. Interactive fiction would be a very different and much poorer place without his early body of work under the CYOA brand, and the million, million stories — and story-machines — that it inspired.







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Friday, November 7, 2014

Sibyl Moon Games: Twine as a Prototyping Tool


I’m working on a commercial game in Unity 4. But before I write the first line of C# or import my first sprites, I’m building prototypes in Twine.


Twine, for the uninitiated, is a tool for making hypertext games in the form of webpages. This has been done before, … Keep reading →







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