Like A Mind Forever Voyaging, Trinity seemed destined to become a casualty of an industry that just wasn’t equipped to appreciate what it was trying to do. Traditional game-review metrics like “fun” or “value for money” only cheapened it, while reviewers lacked the vocabulary to even begin to really address its themes. Most were content […]
from Planet Interactive Fiction http://ift.tt/1DenstL
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from Planet Interactive Fiction http://ift.tt/1DenstL
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