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Caleb Wilson’s non-interactive stories have appeared in Weird Tales, Beneath Ceaseless Skies, and Lady Churchill’s Rosebud Wristlet. He has also written interactive fiction including HOLY ROBOT EMPIRE, Starry Seeksorrow, and Six Gray Rats Crawl Up The Pillow. He can be found online at Tumblr and Twitter. He and his wife live in Illinois. He is […]
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Autumn Nicole Bradley is a mercurial mixture of equal parts speculative fiction writer, game creator, and incorrigible polymath. Her Twine game “Player 2” appeared in Video Games for Humans, and her serial queer love story, Trash Romance, is available at trashmance.com. Follow her on Twitter @lifeinneon. This interview was conducted by email in October 2015. Devi […]
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Typically I roll out small features on the sneak, but the latest stuff is significant enough to get out in the open. On sub-Q’s playable posts (our stories), find these modifications: No more back button (redundant to browser/device) Swapped positions of banner links to applause and story details Changed story details icon from a confusing […]
The post Announcing sub-Q 1.1.0 appeared first on sub-Q Magazine.
Speaking of reviews, the podcast The Short Game has begun to play and review this year’s IFComp games, starting with its most recent episode. Have a listen!
As in previous years, volunteers keep the 2015 IFComp’s IFWiki page up to date with an ever-growing list of links to reviews by (eventually) dozens of thoughtful players.
Judges who write public reviews for as many of the entries as they can (a daunting prospect, in bumper-crop years like this one!) have played a critical role in the IFComp since its earliest, pre-web years. The community’s reviews often come from writers themselves active in creating interactive fiction, able to pull from years of introspection and study when examining a new work. I know that I have often enjoyed reading these reviews at least as much as playing the games they describe.
The IFComp’s reviews-tradition has long gone rather unsung, with little to no “official” recognition from the competition’s central materials. In the first years, of course, this was simply unnecessary, with both competition and discussion all bottled up in the `rec.*.int-fiction` Usenet groups, everything in level and plain sight. When the comp’s core migrated to the web, though, and the reviews to individual blogs, the connections from the former to the latter became faint. Since redesigning the competition website in 2014, I have meant to provide some sort of more obvious recognition of reviewers’ efforts within ifcomp.org, and I don’t feel I’ve achieved that yet. For now, I hope that blog posts such as this one will suffice.

It’s Neo-San Francisco, 2064 and the world is caught up into the overlapping futures of technology and humanity as you, an intrepid journalist, encounters the worlds first sapient machine — Turing. Together you must unravel the mysteries of this cyberpunk world. Read Only Memories is a brand new cyberpunk adventure game, out today, from developer […]
The post News: Read Only Memories Out Now appeared first on .
Back in August, I attended Boston GameLoop, an annual game development unconference. I’ve been going for years, and I’m always impressed by the sheer wealth of knowledge available.
I take notes. Lots of notes. And I’m writing up my notes from this year (in fleshed-out form) for everyone who … Keep reading →
The episodic FMV title MISSING: An Interactive Thriller is out now on Mac. The title, which is set in the style of 90′s full-motion-video games (a more recent example would be Her Story) is already out on Steam, and has been discounted in celebration of the Mac launch. MISSING seeks to marry live-action video (shot not in […]
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The most useful built-in testing tool for ChoiceScript is the randomtest system.
But randomtest is becoming unusable for me. My game is choice-dense, and each time I run randomtest, it shows me every choice made by the random generator. Which means the recommended 10,000 iterations produce a result over … Keep reading →
After I posted Debugging ChoiceScript, Dani Church sent me a better version of Automatic Character Templates. Here’s her solution.
Copy the following line into debug_generate_template.txt:
*script for (var stat in stats) {if (stat == “scene” || stat == “sceneName”) continue; println(“*set “+stat+” “+((typeof stats[stat] == “boolean”) ? stats[stat] … Keep reading →
We had a truly horrible winter in Boston (the worst in recorded history, actually), mostly compacted into the month of February. It seemed like spring would never come, and when I went on vacation last week, the snow was gone but the world was bare.
But I came back … Keep reading →