Showing posts with label 2015 at 05:01PM. Show all posts
Showing posts with label 2015 at 05:01PM. Show all posts

Monday, December 21, 2015

Choice of Games: Sixth Grade Detective — Spy on your classmates for cash!

We’re proud to announce that Sixth Grade Detective, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, iOS, and Android. Round up the usual suspects—the mean girl, the new kid, the bully, the nerd, maybe even your best friend! As the sixth grade detective, you’ll spy on classmates for cash—will you keep their secrets or take the money? “Sixth Grade Detective” is a 109,000-word interactive young-adult novel by Laura Hughes, where your choices control the story. It’s entirely text-based–without graphics or sound effects–and fueled by the vast, unstoppable power of your

Continue Reading...



from Planet Interactive Fiction http://ift.tt/1TcN0B1
via IFTTT

Saturday, December 19, 2015

sub-Q Magazine: Author Interview: Caleb Wilson

Caleb Wilson’s non-­interactive stories have appeared in Weird Tales, Beneath Ceaseless Skies, and Lady Churchill’s Rosebud Wristlet. He has also written interactive fiction including HOLY ROBOT EMPIRE, Starry Seeksorrow, and Six Gray Rats Crawl Up The Pillow. He can be found online at Tumblr and Twitter. He and his wife live in Illinois. He is […]

The post Author Interview: Caleb Wilson appeared first on sub-Q Magazine.



from Planet Interactive Fiction http://ift.tt/1UOdtGo
via IFTTT

Saturday, December 5, 2015

背を延ばすのに必須の「成長ホルモン」を出すための【重要項目】

成長ホルモンを分泌させる4つの重要項目!1.睡眠2.運動3.食事4.精神的な安定小学生の身長を高くするために必要な「成長ホルモン」この成長ホルモンがでなければ背を高くすることができません。ここでは身長に重要な「成長ホルモンを分泌させる4つの重要項目」ということでそれぞれ説明していきたいと思います。睡眠「寝る子は育つ」という言葉にもあるように、身長に必要なものの最重要項目が「睡眠」です。現代っ子は夜更かしをして当たり前、というように考えている親御さんも多いですが、これは大きな間違い。やはり睡眠時間の不足は身長に悪い影響を及ぼすだけでなく、様々なデメリットがあります。・背が伸びにくくなる・学習能力が落ちる・食欲不振になる、逆に過剰な食欲が出る・精神的に不安定になりやすい今回のテーマである「身長」についてですが、成長ホルモンは睡眠時にもっとも多く分泌されます。中でも夜の10時から深夜3時くらいまでが最も多く分泌されるんです。そのため、理想的には夜9時には布団に入っているくらいがちょうどいいでしょう。また、睡眠が深い場合の方がより多く成長ホルモンが分泌されます。深い睡眠をとるために、テレビやゲーム、スマホなどの電子機器の使用は睡眠前は控えてください。 運動適切な運動は成長ホルモンの分泌を活発にします。運動の質も重要で、体をゆっくりと動かすジョギングのようなものより、飛んだり跳ねたりする激しめの運動の方が成長ホルモンの分泌が多くなります。この理由は筋肉を傷つけるような運動をすることで、傷を治す成分が脳から発せられ、その過程で成長ホルモンも分泌されるからです。ただし、やりすぎは禁物。過度な激しい運動は逆に成長の妨げになりますので、適度な運動をしましょう。野球やサッカー、バスケットボールなどお友達と遊ぶ程度の運動でも十分です。 食事毎日の食事の中でも成長ホルモンの分泌がされやすい、されにくい要因の1つとなります。成長ホルモンが分泌されやすい栄養成分に「アルギニン」というタンパク質があります。このアルギニンは肉や魚に多く含まれていますが、成長期の子供に必要十分な量のアルギニンを摂取させるためには、毎日の食事にも相当気をつけなければなりません。そのため食事面で少しでもケアしたいならば、アルギニン配合のサプリメントで補うという方法もあります。また寝る前の2時間前までに食事を済ませることで、睡眠中の成長ホルモン分泌を促進することができます。 精神的な安定意外に知られていませんが、子供の身長と精神状態には関連性があると言われています。ストレスの多い環境の子供と、ストレスの少ない、安定した精神状態の子供では背の伸び率に大きく差が出るんです。もちろん、精神的に安定している環境の方が背が伸びやすい傾向にあります。これは脳から分泌される成長ホルモンが安定時の方が多く分泌されるということが原因です。 このように、背を伸ばすために必須の成長ホルモンには大きく4つの項目があります。親としては子供の背はある程度伸ばしてあげたいと思いますよね。「うちの子は言うこと聞かないから・・・」ではなく、少しでも上記の事を注意して話し合ってみてください。

from 低身長 子供の身長が伸びない4つの原因 http://ift.tt/1IMMIuP
via IFTTT

Thursday, October 29, 2015

sub-Q Magazine: Author Interview: Autumn Nicole Bradley

Autumn Nicole Bradley is a mercurial mixture of equal parts speculative fiction writer, game creator, and incorrigible polymath. Her Twine game “Player 2” appeared in Video Games for Humans, and her serial queer love story, Trash Romance, is available at trashmance.com. Follow her on Twitter @lifeinneon. This interview was conducted by email in October 2015.   Devi […]

The post Author Interview: Autumn Nicole Bradley appeared first on sub-Q Magazine.



from Planet Interactive Fiction http://ift.tt/1XC7PsC
via IFTTT

Sunday, October 18, 2015

Sparkly IF Reviews: The War of the Willows

The War of the Willows is a choice-based story that needs to be run in Python. I would generally have guessed that if someone submits something that needs to be run with Python at the command line, that person is probably a) doing something fairly technical that can’t be done with existing tools like Twine, […]


from Planet Interactive Fiction http://ift.tt/1jO1xY2
via IFTTT

Wednesday, October 14, 2015

sub-Q Magazine: Announcing sub-Q 1.1.0

Typically I roll out small features on the sneak, but the latest stuff is significant enough to get out in the open. On sub-Q’s playable posts (our stories), find these modifications: No more back button (redundant to browser/device) Swapped positions of banner links to applause and story details Changed story details icon from a confusing […]

The post Announcing sub-Q 1.1.0 appeared first on sub-Q Magazine.



from Planet Interactive Fiction http://ift.tt/1hEkXx4
via IFTTT

Sunday, October 11, 2015

IFComp News: The Short Game looks at IFComp

Speaking of reviews, the podcast The Short Game has begun to play and review this year’s IFComp games, starting with its most recent episode. Have a listen!



from Planet Interactive Fiction http://ift.tt/1P8D8cK
via IFTTT

IFComp News: IFComp reviews aplenty

As in previous years, volunteers keep the 2015 IFComp’s IFWiki page up to date with an ever-growing list of links to reviews by (eventually) dozens of thoughtful players.

Judges who write public reviews for as many of the entries as they can (a daunting prospect, in bumper-crop years like this one!) have played a critical role in the IFComp since its earliest, pre-web years. The community’s reviews often come from writers themselves active in creating interactive fiction, able to pull from years of introspection and study when examining a new work. I know that I have often enjoyed reading these reviews at least as much as playing the games they describe.

The IFComp’s reviews-tradition has long gone rather unsung, with little to no “official” recognition from the competition’s central materials. In the first years, of course, this was simply unnecessary, with both competition and discussion all bottled up in the `rec.*.int-fiction` Usenet groups, everything in level and plain sight. When the comp’s core migrated to the web, though, and the reviews to individual blogs, the connections from the former to the latter became faint. Since redesigning the competition website in 2014, I have meant to provide some sort of more obvious recognition of reviewers’ efforts within ifcomp.org, and I don’t feel I’ve achieved that yet. For now, I hope that blog posts such as this one will suffice.



from Planet Interactive Fiction http://ift.tt/1P8D7pf
via IFTTT

Tuesday, October 6, 2015

Storycade: News: Read Only Memories Out Now

Read Only Memories

It’s Neo-San Francisco, 2064 and the world is caught up into the overlapping futures of technology and humanity as you, an intrepid journalist, encounters the worlds first sapient machine — Turing. Together you must unravel the mysteries of this cyberpunk world. Read Only Memories is a brand new cyberpunk adventure game, out today, from developer […]

The post News: Read Only Memories Out Now appeared first on .



from Planet Interactive Fiction http://ift.tt/1FRYZCl
via IFTTT

Friday, September 18, 2015

Sibyl Moon Games: GameLoop: Puzzles and Narrative Design

Back in August, I attended Boston GameLoop, an annual game development unconference. I’ve been going for years, and I’m always impressed by the sheer wealth of knowledge available.

I take notes. Lots of notes. And I’m writing up my notes from this year (in fleshed-out form) for everyone who … Keep reading →



from Planet Interactive Fiction http://ift.tt/1QM0XoR
via IFTTT

Tuesday, September 8, 2015

These Heterogenous Tasks: Night Witches: an RPG about WW2 Soviet airwomen

The Eastern Front, WW2. The USSR was on the back foot; the Red Army was badly unprepared, Stalin having purged its officer corps and ignored the threat of invasion. Nazi goals here were different: the English and French were honourable enemies, but Slavs … Continue reading →


from Planet Interactive Fiction http://ift.tt/1LhGXpo
via IFTTT

Tuesday, August 18, 2015

Storycade: News: Episodic FMV MISSING Out Now on Mac

Missing

The episodic FMV title MISSING: An Interactive Thriller is out now on Mac. The title, which is set in the style of 90′s full-motion-video games (a more recent example would be Her Story) is already out on Steam, and has been discounted in celebration of the Mac launch. MISSING seeks to marry live-action video (shot not in […]

The post News: Episodic FMV MISSING Out Now on Mac appeared first on .



from Planet Interactive Fiction http://ift.tt/1EAmh9N
via IFTTT

Monday, July 13, 2015

Sibyl Moon Games: New ChoiceScript Tool: RandomTest_NoDisp

The most useful built-in testing tool for ChoiceScript is the randomtest system.

But randomtest is becoming unusable for me. My game is choice-dense, and each time I run randomtest, it shows me every choice made by the random generator. Which means the recommended 10,000 iterations produce a result over … Keep reading →



from Planet Interactive Fiction http://ift.tt/1K42nbj
via IFTTT

Tuesday, July 7, 2015

Web Interactive Fiction: FyreVM and FyreCall

As I’ve mentioned, I have two approaches in the works to implementing channel IO in a JS-based Glulx VM. One is a branch of quixe and the other is a new TypeScript implementation. I’ve been trying to come up with a name for all the I7 library code and I guess it’s just FyreVM. FyreVM […]

from Planet Interactive Fiction http://ift.tt/1RiBNSJ
via IFTTT

1e Big News!



from Known World, Old World http://ift.tt/1fkDdLx
via IFTTT

Thursday, July 2, 2015

These Heterogenous Tasks: A Year Without Zombies 7: Bring Out Your Dead

(For 2015, I am trying to avoid playing any games or consuming any static media with zombies in them. My reasons, and other fun things like ‘what exactly counts as a zombie?’, are explained here.) The Steam summer sale entirely failed … Continue reading →


from Planet Interactive Fiction http://ift.tt/1JBHpk5
via IFTTT

Saturday, June 27, 2015

Choice of Games: It’s Killing Time: Travel the world, meet new people, assassinate them

We’re proud to announce that It’s Killing Time, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for iOS, Android, Kindle Fire, and, and, via the Chrome Web Store, Windows, Mac, and Linux. It’s 25% off until July 4th. Travel the world, meet interesting new people, and assassinate them for money! “It’s Killing Time” is an ultra-violent 140,000-word interactive novel by Eric Bonholtzer, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination. Earn respect, reputation, and wealth as a hired

Continue Reading...



from Planet Interactive Fiction http://ift.tt/1IBQ1Ed
via IFTTT

Monday, June 8, 2015

These Heterogenous Tasks: A Year Without Zombies 6: Summer Cannibals

They dog my heels. I was reading A.S. Byatt’s The Virgin and the Garden, a turgidly literary novel about England around the time of Elizabeth II’s coronation (yes, that sounds like the most boring thing ever, but there are seams of quite lovely writing and character … Continue reading →


from Planet Interactive Fiction http://ift.tt/1eYg01e
via IFTTT

Saturday, May 2, 2015

Sibyl Moon Games: Improved Automatic Templates for ChoiceScript

After I posted Debugging ChoiceScript, Dani Church sent me a better version of Automatic Character Templates. Here’s her solution.

Copy the following line into debug_generate_template.txt:

*script for (var stat in stats) {if (stat == “scene” || stat == “sceneName”) continue; println(“*set “+stat+” “+((typeof stats[stat] == “boolean”) ? stats[stat] … Keep reading →



from Planet Interactive Fiction http://ift.tt/1ELJrx7
via IFTTT

Thursday, April 23, 2015

Sibyl Moon Games: Seeing Spring

We had a truly horrible winter in Boston (the worst in recorded history, actually), mostly compacted into the month of February. It seemed like spring would never come, and when I went on vacation last week, the snow was gone but the world was bare.

But I came back … Keep reading →



from Planet Interactive Fiction http://ift.tt/1JxYuKj
via IFTTT