Thursday, April 2, 2015

Sibyl Moon Games: Processing Feedback


The first time I got feedback on an interactive fiction game, it hurt terribly.


Back in college, I insisted on submitting science fiction to creative writing professors who officially disliked genre fiction, so I already knew people wouldn’t always like my work. I already understood that X% of the feedback … Keep reading







from Planet Interactive Fiction http://ift.tt/1NEFqvb

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