Showing posts with label April 02. Show all posts
Showing posts with label April 02. Show all posts

Thursday, April 2, 2015

Norwescon WOOOOO!

I'm at Norwescon at the SeaTac Doubletree all weekend, selling books just outside the dealer's room in Author Row, and lending my questionable expertise on writing, publishing and pop culture to a whole bunch of panels. The guest of honor this year is some guy named George? I'm also super excited about meeting Ms. Marvel writer G. Willow Wilson! And all you guys. Come say hi!



Here's my panels this year:



THURSDAY:


How Comics Art Has Changed

9:00pm-10:00pm - Cascade 5



FRIDAY:


Reading from Time Travel Dinosaur!

9:00pm-9:30pm - Cascade 1



SATURDAY:


Rise of the Superhero Comic Movie

3:00pm-4:00pm - Cascade 2



Forms of Plot Structure

4:00pm-5:00pm - Cascade 9



Level Up Your Indie Skillset

6:00pm-7:00pm - Cascade 9



To Reboot Or Not To Reboot

8:00pm-9:00pm - Cascade 6



Why Do We Love Superheroes?

9:00pm-10:00pm - Cascade 3&4



SUNDAY


Comics on TV?

12:00pm-1:00pm - Cascade 3&4



Zombies Just Won't Die

3:00pm-4:00pm - Cascade 6







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Goblin Mercantile Exchange: Feu de Joie: Session 2 now online

This is a bit belated, but I’ve uploaded Session 2 to Feu de Joie (http://ift.tt/1xFmees). The walls start closing in…



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Goblin Mercantile Exchange: Feu de Joie (new serialized interactive fiction project begins!)

So for the last few months I’ve been hunkered away getting a new project started, and the first installment is…



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Goblin Mercantile Exchange: [IFComp 2014: AlethiCorp]

AlethiCorp by Simon Christiansen Interactive fiction can create a sense of spatiality with a minimum of ingredients. It doesn’t have…



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Goblin Mercantile Exchange: [IFComp 2014] Icepunk

Icepunk by pageboy What has impressed me most about this year’s comp is the variety of forms the games have…



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Goblin Mercantile Exchange: [IFComp 2014] Inward Narrow Crooked Lanes

Hey, so I’m going to try to review works of interactive fiction for the 20th Annual Interactive Fiction Competition. I…



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Sibyl Moon Games: Processing Feedback


The first time I got feedback on an interactive fiction game, it hurt terribly.


Back in college, I insisted on submitting science fiction to creative writing professors who officially disliked genre fiction, so I already knew people wouldn’t always like my work. I already understood that X% of the feedback … Keep reading →







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beta testers for fighting fantasy fan adventure windows app

Last reply by offm on Thu, 02 Apr 2015 16:40:20 +0000



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Ask Shiga: Original Art and A Naming Coincidence

Q: My son introduced me to Demon last month and we’ve both been following it obsessively ever since. He likes it even more than Meanwhile which was his introduction to your work. He turns 13 next week and is an aspiring cartoonist, and I think he’d love a page from Demon as a gift. Do […]



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The Digital Antiquarian: The 68000 Wars, Part 2: Jack Is Back!

In letting the March 31, 1984, deadline slip away without signing a licensing agreement with Atari, David Morse was taking a crazy risk. If he couldn’t find some way of scraping together $500,000 plus interest to repay Atari’s loan, Atari could walk away with the Amiga chipset for nothing, and Amiga would almost certainly go […]



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Emily Short: Interactive Narrative GDC Talks (Part 1)

Every year GDC talks are recorded and stored in the “GDC Vault”, which is accessible to people who have attended a recent GDC. There are also usually a few talks that are outside the paywall, though — and this year, … Continue reading →





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These Heterogenous Tasks: A Year Without Zombies 4: April Is The Ghoulest Month

A crowd flowed over London Bridge, so many, I had not thought death had undone so many. (For 2015, I am trying to avoid playing any games or consuming any static media with zombies in them. My reasons, and other … Continue reading →





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Renga in Blue: Renga in Four Parts now playable online

This was released last year, but I gather most people don’t want to download an interpreter just to try interactive poetry. You can play, online in your browser, right now (just click on the image below). Thanks to Juhana Leinonen! (Also, you can find everything else in Hugo as well.)





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Renga in Four Parts now playable online

This was released last year, but I gather most people don’t want to download an interpreter just to try interactive poetry. You can play, online in your browser, right now (just click on the image below). Thanks to Juhana Leinonen! (Also, you can find everything else in Hugo as well.)



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DON'T READ THIS THREAD!

Last reply by deadshadowrunner on Thu, 02 Apr 2015 11:15:26 +0000



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Undo Restart Restore: Hugo online

I’ve set up an online interpreter for Hugo games. It’s basically the same tech used by Internet Archive’s online MS-DOS games collection: a JavaScript version of DOSbox running the DOS version of the text-only Hugo interpreter. The major missing feature is the ability to save and restore games – or, more accurately, the save games Continue reading Hugo online →





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Advanced Fighting Fantasy 2 • Re: New Maps - Desert of Skulls





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Jonathan Green at Dysprosium 2015





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Demon331

Wednesday, April 1, 2015