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I like this. First of all, it stops Natural Mage being an auto add for any wizard or sorcerer and leaving Focus being forgotten. Second of all, you're right that auro success at casting spells is too much of a game breatker. It won't take long for a wizard or sorcerer to get 5 points in their skill at which point they can fling around ZAP spells and Lightning blasts with impunity. Being able to deal about 9-10 damage automatically is enough to ruin any great boss encounter.
I think with your rules, Focus is better for the "career" wizard or sorcerer, whose prime MO is magic. They have a higher MAGIC score, so they don't need a huge bonus to reliably cast spells. They are also aiming to cast 4 and 6 cost spells a lot more.
Natural Mage is more for someone who takes magic as a secondary attribute. The sort of person who goes for a skill of 6, a stamina of 10 and a magic of 4. They rely more on steal or wits and use magic to supplement this. For this reason, they will rarely need super powerful spells. This way, I think a +6 bonus is fine. This means they reliably cast 1 (and 2 for a wizard) cost spells without having to put any more points into magic, which they probably won't want to do, but there is still a chance of failure.
I guess for this reason, maybe the term Natural Mage might need to be changed as it implies that someone is good at all magic. Maybe something like Dabbler could be more appropriate.
Statistics: Posted by Slloyd14 — Sun May 22, 2016 2:21 pm
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May 22, 2016 at 08:27AM
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