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I've just remembered that the skill also adds to the roll, so +4 is fine.
This talent is also great for sorcerers who have to split their points between magic and stamina to be effective.
I presume it also works for cantrips too? That way, someone with both this and 1 point in magic can only fail a cantrip spell on a 12 (which is fine because they are not game breaking).
Also, this talent is now great for chaos mages who get a penalty equal to the cost of the spell when they cast one and gives a bonus without being broken (in the current rules, chaos mages with natural mage can cast any wizard or sorcery spell automatically as long as the cost is less than the points they have in chaos magic. They roll anyway to see if there are any crazy effects, but the whole point of being a chaos mage is that there is a high rate of failure in spellcasting as pay off for being able to cast any spell and Natural Mage ruined that point).
Statistics: Posted by Slloyd14 — Sun May 22, 2016 4:42 pm
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May 22, 2016 at 10:58AM
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