Sunday, November 27, 2016

Advanced Fighting Fantasy 2 • Re: Spellcasting in combat

Advanced Fighting Fantasy 2 • Re: Spellcasting in combat

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the order of play in this question is:
cast spell, roll to see if it works, resolve spell.
if enemy survives they try to hit you, both roll Skill as normal and if they win you get injured, if you win nobody gets hurt.

example: wizard Skill 4 staff skill 1 casts a fire bolt at goblin
goblin gets to try and dodge it (2D6 roll equal to or under skill) if failed it takes 1D6 damage, if it dies all is well for the wizard.
if it dodges or is hit but doesn't die the goblin and wizard both roll for fight
if wizard wins he avoids damage, but doesn't whack the goblin as he wasn't trying to.
if goblin wins it stabs the wizard

you don't get to fight and cast a spell in the same round normally, although there is a sorcery spell that allows this (NIP I think?) for a limited time.

Statistics: Posted by Eddie — Sun Nov 27, 2016 6:00 pm






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November 27, 2016 at 10:16AM

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