Showing posts with label December 15. Show all posts
Showing posts with label December 15. Show all posts

Tuesday, December 15, 2015

Cthulhu 1776: Converting Colonial Gothic to Call of Cthulhu

        A few months ago I posted about the release of the Colonial Gothic: Lovecraft sourcebook. The shadow of the Colonial period looms over much of Lovecraft’s writing, reflected in his descriptions of Innsmouth and Arkham and taking a more active role in stories like The Case of Charles Dexter Ward and […]

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Sibyl Moon Games: Your Game Idea Is Too Big (But You’re Making It Anyway)

In a recent post at intfiction.org, a poster asked for advice on a (very) complex text-based game they wanted to create. The postscript read:

Also, yes, I am aiming WAY too high, thank you for noticing, especially considering my complete and utter lack of skill, practice, and focus, but … Keep reading →



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The Billionaire’s Christmas Bargain by Joely Sue Burkhart

How cute - the hero's best Christmas gift is discovering how much he likes being a submissive.

The post The Billionaire’s Christmas Bargain by Joely Sue Burkhart appeared first on HOT SAUCE REVIEWS.



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Monday, December 15, 2014

Alternate Rules for Healing, Curing and Deliverance

Last reply by darkthief on Mon, 15 Dec 2014 23:23:15 +0000



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Storycade: Kickstarter: [Bracket] Games “To Azimuth”


To Azimuth

[Bracket] Games is trying to make an adventure game, a narrative adventure about searching for clues and evidence in what may be just a disappearance or something more. Zach Sanford, of [Bracket] Games writes that to Azimuth is a game about dialogue: Through these dialogue choices, as well as through decisions made outside of dialogue, […]


The post Kickstarter: [Bracket] Games “To Azimuth” appeared first on StoryCade.







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The Gameshelf: IF: Holiday iOS app sales





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Advanced Fighting Fantasy 2 • Re: Compatibility of Magic - Priestly with other styles of m





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Send me your Selfies!





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Thought for the Day





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Demon229

Sunday, December 14, 2014

Sibyl Moon Games: Emily Short’s “Reading IF”


Emily Short just revised the “Reading IF” section of her website. It’s now an excellent survey of what has been done so far with interactive fiction, examining different interfaces, plot structure and narrative, characters and conversation, and so forth. If you’re interested in parser game design, it’s definitely worth … Keep reading →







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