from Graeme Davis http://ift.tt/1QKyDVr
via IFTTT
In a recent post at intfiction.org, a poster asked for advice on a (very) complex text-based game they wanted to create. The postscript read:
Also, yes, I am aiming WAY too high, thank you for noticing, especially considering my complete and utter lack of skill, practice, and focus, but … Keep reading →
How cute - the hero's best Christmas gift is discovering how much he likes being a submissive.
The post The Billionaire’s Christmas Bargain by Joely Sue Burkhart appeared first on HOT SAUCE REVIEWS.
[Bracket] Games is trying to make an adventure game, a narrative adventure about searching for clues and evidence in what may be just a disappearance or something more. Zach Sanford, of [Bracket] Games writes that to Azimuth is a game about dialogue: Through these dialogue choices, as well as through decisions made outside of dialogue, […]
The post Kickstarter: [Bracket] Games “To Azimuth” appeared first on StoryCade.
Emily Short just revised the “Reading IF” section of her website. It’s now an excellent survey of what has been done so far with interactive fiction, examining different interfaces, plot structure and narrative, characters and conversation, and so forth. If you’re interested in parser game design, it’s definitely worth … Keep reading →