Showing posts with label January 27. Show all posts
Showing posts with label January 27. Show all posts
Tuesday, January 27, 2015
Blood Sword
Last reply by vastarien on Tue, 27 Jan 2015 21:05:12 +0000
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Sibyl Moon Games: Minor site update
Hi everyone!
Just a minor housekeeping note – I’ve rearranged the site so that Game Dev Resources is now its own category. Game Dev Resources currently contains links to the Inform 7 Quick-Start Guide, the Inform 7 Resources page, and the brand new Art and Audio Assets … Keep reading →
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Sibyl Moon Games: Global Game Jam ’15: Two-Headed Dinosaur
This weekend, I participated in Global Game Jam ’15, an international event where participants create games in 48 hours based on a theme. It’s a good break from the usual – a chance to take on roles and work with … Keep reading →
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Get Feedback on your Stories!
Last reply by dewfreak83 on Tue, 27 Jan 2015 15:59:22 +0000
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Characters from the LW board game
Last reply by askhati on Tue, 27 Jan 2015 14:50:03 +0000
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Blood Sword
Last reply by vastarien on Tue, 27 Jan 2015 13:24:58 +0000
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The Gaming Philosopher: Interactive Fiction Top 50
In 2011, I organised a vote for the Interactive Fiction Top 50. You can find the thread here and the results here and here. Now three and a half year have come and gone, and it is time for a new vote. So please participate!The aim is not to decide what the best IF ever is by majority vote -- that would be foolish. Rather, the aims of the top 50 are: To create a good opportunity for people to
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7) Redeemer!
Last reply by vastarien on Tue, 27 Jan 2015 12:45:41 +0000
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The Forest of Doom (Tin Man Games, iOS/Android)
Last reply by vastarien on Tue, 27 Jan 2015 12:36:06 +0000
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Emily Short: Spoken IF: Codename Cygnus, Multi Path Audio, Mayday: Deep Space
Codename Cygnus is interactive radio drama: there are voice-acted scenes with music and sound effects. The premise is that you’re a secret agent, and you can download several missions; each mission is itself divided into smallish episodes, so when you … Continue reading →
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FF resolutions anyone?
Last reply by offm on Tue, 27 Jan 2015 11:21:18 +0000
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Monday, January 26, 2015
These Heterogenous Tasks: Standard Patterns in Choice-Based Games
When I was analysing the structures of CYOA works a few years back, I began to recognise some strong recurring design patterns. I came up with some home-brewed terminology, but didn’t ever lay it out in a nice clear way. … Continue reading →
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