Tuesday, October 11, 2016

Advanced Fighting Fantasy 2 • Re: More combat rules

Advanced Fighting Fantasy 2 • Re: More combat rules

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Eddie wrote:
in terms of the trip action: I don't think most heroes are martial arts users, on that basis most will be using strength to overpower their opponent.
I was thinking of a trip using your leg not with a weapon, but I guess from the bonus for long hafted weapons Stuart meant the other. Here's how I saw a trip working.

Two swordsmen are squaring off. The bigger of them presses forward aggressively, swinging his sword. His opponent appears to stand his ground but at the last moment deftly pivots aside. But not completely, he leaves one foot planted in the way and catches the large warriors foot as he comes through. The large warriors own momentum carries him forward but he's lost his balance now and sprawls forward face first into the ground!

A foot trip uses timing, coordination and balance. A shoulder charge or shove knocks someone over with strength but those sound like the existing Push Back option. That's why I was saying Push Back should be based on Strength.

Looking at it again with a weapon I'm not sure how that works. Thrusting a weapon at the legs seems like it could trip someone who was moving. That'd work better with long weapons but maybe's not a strength thing either. Swinging at the legs maybe could whack them out from under someone and that's obviously strength but it sounds difficult to do and I'm not sure you can call it a trip.

Statistics: Posted by SkinnyOrc — Tue Oct 11, 2016 11:36 am






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October 11, 2016 at 06:48AM

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