Tuesday, October 11, 2016

Advanced Fighting Fantasy 2 • Re: Minor Characteristics

Advanced Fighting Fantasy 2 • Re: Minor Characteristics

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More difference between the characters in a party was my aim too. It started by seeing the Strength special skill and thinking that should be more something you have naturally than learn. Which got me thinking it'd be nice to know which character was strong, which smart, which good looking etc.

I've since decided I don't disagree with having the Strength skill, if a character wants to put training time and XP into becoming stronger then fair enough. But the more character difference thing still appeals, and the reason there's less difference is everything's based on SKILL.

What I realised is you don't need so many characteristics to create useful difference. It maybe comes down to what it makes sense to apply SKILL to and what it doesn't, which maybe depends on what you think SKILL represents. To put it in terms most roleplayers are familiar with I see SKILL as equivalent to D&D Level, their overall experience as adventurers. So anything combat related, anything to do with quick reactions, being confident and commanding, all that SKILL covers fine. So looking at it like that you could just use Strength, Intellect and Looks.

With Strength I don't see how adventuring experience makes you better at lifting a boulder or bending an iron bar. Sure you have the Strength special skill but that's still sitting on top of SKILL. If you have a Strength MC you have more difference between characters; the hulking barbarian who's naturally strong, the slender elf wizard, and the guy who's pretty average but does chin ups on a tree branch every chance he gets (Strength special skill).

For Intellect, I've always found it handy to be able to draw a line between how smart the players are and their characters. As bright a bunch as roleplayers are they can always have a character that's smarter, and part of the fun of a RPG is to play a character who can do what they can't in real life. Something I've done when the players were stumped was roll against intelligence for each character and whoever got the best pass tell them their character has thought of blah. I'm not keen doing that against SKILL. You could but then no one gets to have the smart character who comes up with ideas more often.

Same with Looks, there are social situations where knowing how attractive each character is comes in handy and while I can see SKILL covering charisma, looks not really. This could be like Strength where a Seduction special skill could sit on top of a Looks MC.

Statistics: Posted by SkinnyOrc — Wed Oct 12, 2016 12:17 am






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October 11, 2016 at 06:49PM

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